Flamethrower troubles...

Flamethrower troubles...

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Flamethrower troubles...

Post by Snipawolf »

This flamethrower makes a noticable shift roughly 3/4 the way through, in which it applies correct alpha coloring etc. Making the first part look like ass, and the last part much better.

A pic explains it best, although a video would help most, I can't make any...

Image

Code: Select all

[AFlamer]
	{
	name=Flamer;
	rendertype=5;
	explosiongenerator=custom:BurningUp;
	lineofsight=1;
	turret=1;
	range=350;
	reloadtime=10;
	weaponvelocity=100;
	SoundStart=Flamer;
	soundtrigger=1;
	areaofeffect=64;
	burst=150;
	burstrate=0.01;
	sprayangle=1500;
	accuracy=600;
	firestarter=60;
	tolerance=3000;
	impulsefactor=0;
	impulseBoost=0; 
	craterMult=0; 
	craterBoost=0;
	ColorMap=0 0 1 1   1 0.3 0.1 .01    1 0.3 0.1 .01   1 0.3 0.1 .01    1 0.3 0.1 .01   0 0 0 1   0 0 0 .1;
	texture1=dust2;
	groundbounce=1;
	FlameGfxTime=1;
	size=2;
	sizegrowth=.5;
	CollisionSize=2;
	[DAMAGE]
		{
		default=25;
		BUILDINGS=15;
		LIGHTARMOR=10;
		MEDIUMARMOR=5;
		HEAVYARMOR=5;
		}
	}
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

does .1 work? I thought you had to put the full 0.1?
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Thanks, that fixed it. I forgot that most alpha's don't like .01...

It works with most of my other stuff, though... *shrugs*
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