A pic explains it best, although a video would help most, I can't make any...

Code: Select all
[AFlamer]
{
name=Flamer;
rendertype=5;
explosiongenerator=custom:BurningUp;
lineofsight=1;
turret=1;
range=350;
reloadtime=10;
weaponvelocity=100;
SoundStart=Flamer;
soundtrigger=1;
areaofeffect=64;
burst=150;
burstrate=0.01;
sprayangle=1500;
accuracy=600;
firestarter=60;
tolerance=3000;
impulsefactor=0;
impulseBoost=0;
craterMult=0;
craterBoost=0;
ColorMap=0 0 1 1 1 0.3 0.1 .01 1 0.3 0.1 .01 1 0.3 0.1 .01 1 0.3 0.1 .01 0 0 0 1 0 0 0 .1;
texture1=dust2;
groundbounce=1;
FlameGfxTime=1;
size=2;
sizegrowth=.5;
CollisionSize=2;
[DAMAGE]
{
default=25;
BUILDINGS=15;
LIGHTARMOR=10;
MEDIUMARMOR=5;
HEAVYARMOR=5;
}
}