Springpot?
Moderator: Moderators
Springpot?
I recently got worms forts under siege and, like in other games of the worms series, one of the coolest features is the "fortpot" (It is called in other ways in other games of the serie), a game feature that allows you to add up to 3 major game modifications like "worms cant move" or "all weapons cause twice the damage". I think it would be very "interesting" to have the ability to make stuff like that to spring mods, but dont ask me how it could be done... :)
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
I cant get if you guys are being sarcastic or not :)
Yeah it probally would need to be mod specific and be very adabtable (Easly combined with other of those) and this would probaly be a huge headache for anyone who tried to do it. Just wished to suggest this and see if any halfway crazy programmer wanted to give a try... :)
Yeah it probally would need to be mod specific and be very adabtable (Easly combined with other of those) and this would probaly be a huge headache for anyone who tried to do it. Just wished to suggest this and see if any halfway crazy programmer wanted to give a try... :)
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Thats what I was thinking, tbh, a blanket mutator wouldn't be so bad, a few crazy games are fun every now and then. I remember when we tried hosting games with 42 unit limit. That was interesting >_>BlackLiger wrote:You mean like the old TA:Mutation program used to do for OTA?
Or unreal tourney's mutators do?
now with double damage and the like, it would be even more lunacy. I'm all for lunacy.
BRING ON THE MUTATORS!!! :D