Springpot?

Springpot?

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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Springpot?

Post by manored »

I recently got worms forts under siege and, like in other games of the worms series, one of the coolest features is the "fortpot" (It is called in other ways in other games of the serie), a game feature that allows you to add up to 3 major game modifications like "worms cant move" or "all weapons cause twice the damage". I think it would be very "interesting" to have the ability to make stuff like that to spring mods, but dont ask me how it could be done... :)
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

I fully support integrating cannabis into the Spring engine.

...wait, what was this thread about again.

(Interesting idea, manored!)
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

Felix the Cat wrote:I fully support integrating cannabis into the Spring engine.
springpot sounds like a good idea, i agree with felix

hell has frfozen over lol
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Adding mutators like that should be done mod-side since some (all?) mods wouldn't want blanket modifications like that since they would be gamebreaking in most cases and only the speedmetallers and other "cheat" players would use them anyway.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

I cant get if you guys are being sarcastic or not :)

Yeah it probally would need to be mod specific and be very adabtable (Easly combined with other of those) and this would probaly be a huge headache for anyone who tried to do it. Just wished to suggest this and see if any halfway crazy programmer wanted to give a try... :)
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

You mean like the old TA:Mutation program used to do for OTA?

Or unreal tourney's mutators do?
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

BlackLiger wrote:You mean like the old TA:Mutation program used to do for OTA?

Or unreal tourney's mutators do?
Thats what I was thinking, tbh, a blanket mutator wouldn't be so bad, a few crazy games are fun every now and then. I remember when we tried hosting games with 42 unit limit. That was interesting >_>

now with double damage and the like, it would be even more lunacy. I'm all for lunacy.


BRING ON THE MUTATORS!!! :D
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Quanto042 wrote:a few crazy games are fun every now and then.
Thats what I want! :)
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

Whatever happened to the instagib mod? that was fun
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