Selection of players by spectator enhancement

Selection of players by spectator enhancement

Requests for features in the spring code.

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MetalSkin
Posts: 77
Joined: 31 Aug 2007, 02:42

Selection of players by spectator enhancement

Post by MetalSkin »

I could be totally wrong, but my understanding is that the only way to select a player while a spectator is by selecting the number that is the players number + 1.

The first issue is that this is just weird, and counter-intuitive.

The second issue with this is that you cannot select players that have a number larger than 8.

Now there may be some way to select players with numbers that are larger than 8, but I suspect it would be as counter-intuitive as the current player selection process.

The third observation is that when you have a player selected, and you press L, it's not obvious what they can see via radar, would be nice to see the radar overlayed for the selected player. maybe a mode to hide all non visible objects. this may be already available and I'm just not aware of the key combination to enact such a feature.

Now I do know that there is some Lua that allows you to see multiple player economy at the same time, however I would have thought this should be something sorted out within spring, not via a Lua.

Btw, I'm happy to contribute if people what another coder, though I'm a tad rusty on my c++ as it's been a fair few years.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Selection of players by spectator enhancement

Post by REVENGE »

MetalSkin wrote:The second issue with this is that you cannot select players that have a number larger than 8.
Lolz, use ctrl + #.

Yeah, I just found that out yesterday, just give it a button or make it a widget.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

May I suggest that " 1 " is not the first number when it comes to code and numerical values?

Simple oversights like the number " 0 " can destroy planets! :oops:
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