a descent into madness

a descent into madness

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Sangue
Posts: 92
Joined: 16 Jul 2007, 18:45

a descent into madness

Post by Sangue »

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Last edited by Sangue on 21 Jan 2008, 03:03, edited 1 time in total.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: a descent into madness

Post by hunterw »

i've never heard of or encountered that problem, and tbh it doesn't sound like a map related bug

also its hard to offer input for minor tweaks when we have no idea where your map is 8)
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

This is probably a settings + graphics card issue, but I'm not sure. Does this happen with other maps? Are you windowed or fullscreen? (This used to happen on my GeForce 4 when I was windowed.)
Sangue
Posts: 92
Joined: 16 Jul 2007, 18:45

Post by Sangue »

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Last edited by Sangue on 21 Jan 2008, 03:02, edited 1 time in total.
Sangue
Posts: 92
Joined: 16 Jul 2007, 18:45

Post by Sangue »

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Last edited by Sangue on 21 Jan 2008, 03:01, edited 1 time in total.
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Neddie
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Post by Neddie »

Well, I'm off to class in three minutes. If you want to put it up somewhere for the foolish to investigate, I may recommend Temp-Files, part of Cup's Unknown-Files network. You'll be the only one with the link, so you can send it out via PM to those worthy of your trust with the file!

I'll think about this during Statistics, but honestly, I'm stumped given the data I have. Never fear, this is a community, we all go down with the ship together!
Sangue
Posts: 92
Joined: 16 Jul 2007, 18:45

Post by Sangue »

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Last edited by Sangue on 21 Jan 2008, 03:01, edited 1 time in total.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

What kind of gameplay setup do you expect on this map? It looks very good for multiple team conquest and FFA. :P
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

FFA especially! < : D
Sangue
Posts: 92
Joined: 16 Jul 2007, 18:45

Post by Sangue »

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Last edited by Sangue on 21 Jan 2008, 03:01, edited 1 time in total.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

"If all else fails, there's always L3DT!"
:roll:

What error do you get?
Sangue
Posts: 92
Joined: 16 Jul 2007, 18:45

Post by Sangue »

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Last edited by Sangue on 21 Jan 2008, 03:01, edited 1 time in total.
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ralphie
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Joined: 08 Jan 2007, 08:39

Post by ralphie »

The main cause I can think of for an error like that is if you haven't put the files in a /maps directory inside your sd7 file.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

As a hint, create a folder that ends in ".sdd", and you can use that instead of an sd7 archive to work with. Just place everything in a folder named maps inside of yourmap.sdd and place that in your Spring directory to work with so you don't have to unzip/rezip at every change.
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

Image

i got it working. very VERY nice texture work.
Sangue
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Joined: 16 Jul 2007, 18:45

Post by Sangue »

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Last edited by Sangue on 21 Jan 2008, 03:00, edited 1 time in total.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Pressure Line wrote:Image

i got it working. very VERY nice texture work.
Looks a little blurry to me. :wink:
Sangue
Posts: 92
Joined: 16 Jul 2007, 18:45

Post by Sangue »

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Last edited by Sangue on 21 Jan 2008, 03:01, edited 1 time in total.
Sangue
Posts: 92
Joined: 16 Jul 2007, 18:45

Post by Sangue »

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Last edited by Sangue on 21 Jan 2008, 03:10, edited 1 time in total.
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REVENGE
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Post by REVENGE »

Sangue wrote:Cleaned up the texture a bit and tried adding some darker areas of sand, and shrunk/shifted an island. I'll possibly be resizing this to a 16x16 map, also had to go in and fix up the amount of metal. It's..slowly coming along.

If not for my partner-in-crime and other insanities, I'd probably have thrown this to the recycle bin demons.

>_>

Image
Nah, looking alright. :P

Seems to be from the same world Delta Siege Dry is from. :wink:
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