???? Annihilation mod

???? Annihilation mod

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

???? Annihilation mod

Post by gamer17 »

I am planning to do a new FFA mod

In a nutshell

1. All of the costs will be jacked up (ak's and peewees will be basic unit)
2. Defences will be limited
3. Transports will be cheaper and will have lots of armor
4. T2 walls will replace dragon teeth
5. Some units will get major range to their weapons
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Comnapping: The game, eh?
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

sounds terrible :| but gl
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

why? WHY? do you think we need another alphabet soup mod? can't you just make a mutator!?!
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

1. maek bear
2. maek fink
3. find com with fink
4. steal com with bear
5. ???
6. profit!
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

hunterw wrote:sounds terrible :| but gl
also ffas are usually incredibly defencive anyway i don't see why they need to be made more so

woops, sorry, not more defencive, just the only way of attack is airdrop
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