Map In Progress - New Zealand North Island

Map In Progress - New Zealand North Island

Discuss maps & map creation - from concept to execution to the ever elusive release.

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TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Map In Progress - New Zealand North Island

Post by TARevenger »

this map was aimed at the OTA but failed because the textures got screwed up in annihilator 1.6

but now in TASpring at a massive size of 19x32 it looks even better.
Created with elevation data of the North island and a basic texture map.

current max height is set a 250 which seems right for the size of map

Screenshots here.

http://homepages.ihug.co.nz/~ahayes25/T ... /NZNI0.jpg Updated!
http://homepages.ihug.co.nz/~ahayes25/T ... /NZNI1.jpg Updated!
http://homepages.ihug.co.nz/~ahayes25/T ... /NZNI2.jpg Updated!
http://homepages.ihug.co.nz/~ahayes25/T ... /NZNI3.jpg New!
http://homepages.ihug.co.nz/~ahayes25/T ... /NZNI4.jpg Updated!
http://homepages.ihug.co.nz/~ahayes25/T ... /NZNI5.jpg New!
http://homepages.ihug.co.nz/~ahayes25/T ... /NZNI6.jpg New!

the map has 1 problem which is the same in other maps i've created with custom textures which is showed in NZNI1.jpg

possible 10 player map and maybe expandable to 20 with the whole of New zealand (North and South Island)

areas of improvement are the metal map, final texture, unit pathfinding and ocean depth.

is ready now as a 4 player map but it needs some more work.
Last edited by TARevenger on 19 May 2005, 12:50, edited 1 time in total.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

The texture just look odd and have big pixel...But I have never liked "real" map, I think it look odd when mountains aren't bigger than krogoth...

I would prefer smaller region, like a big volcano, a crater of a meteorite etc...
SavageBT
Posts: 58
Joined: 10 May 2005, 11:28

Post by SavageBT »

Looks great, I hope you don't mind if i make a couple of suggestions?

Perhaps mess with the colour balances a little so the tops of the mountains are brown/grey not yellow... Perhaps you wanted it like this i dont know.

Try a bit of aggressive blurring to the texture, then overlay a higher detail black/white 'detail texture'. I know spring adds its own when you get close up, perhaps you could grab this, expand it a little and tile it over?
<springdirectory>\bitmaps\detailtex2.bmp

...Now I look back your first image looks a lot cleaner. Sorry if you've done this ^^^ already.

Good work otherwise.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

The colors are surreal. And I don't like the mountains of those kind of map converted from geographical data. Couldn't you take the basic shape of New Zealand, but remake the relief to dimensions more suited to TA?

Something like what James Beatty did on his TA maps Epic Africa, Fortress Europe, Real Earth, where the shape of countries are easily recognizeable, and where they are filled with moutains, cities, etc... dimensionned to TA units.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Torrasque wrote:The texture just look odd and have big pixel...But I have never liked "real" map, I think it look odd when mountains aren't bigger than krogoth...

I would prefer smaller region, like a big volcano, a crater of a meteorite etc...
Agreed
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

texture

Post by hrmph »

Texture looks a bit odd. You might want to try blurring it a little, or using the finger smear tool in photoshop.
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

You should do a render in terragen or terrtexgen, it'll look much nicer.

Good work though, can't wait to bomb those bastards in wellington :P
Tangaroa
Posts: 77
Joined: 17 Aug 2004, 04:50

Post by Tangaroa »

Heh, Would be more fun to play this just so I can reduce Auckland to a cratered puddle. That'l teach em to steal money from the rest of the country for their choked roads and urban sprawl. :twisted:
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

Ok for starters the texture was just used to just show the heightmap so it's just temporary.

second I did have to blurr the heightmap in order to get the landscape to look more realistic.

and third I thought It would be cool to put TA into a real world perpective

"hmm what would a 100-1000 metre high krogroth look like strolling through my neighbourhood? oh like that freaky"

Edit: The screeshots where taken on two different computers NZNI0.jpg was taken on the better computer (athlon 2000xp, gf4 5700)
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

[K.B.] Napalm Cobra wrote:... can't wait to bomb those bastards in wellington :P
Tangaroa wrote:Heh, Would be more fun to play this just so I can reduce Auckland to a cratered puddle. ...
HahahaHA!!!
I think i must eventually also make a map of Portugal so northerns can bomb the hell out of Lisbon. :twisted:
SavageBT
Posts: 58
Joined: 10 May 2005, 11:28

Post by SavageBT »

Hehe can you tack a bit of Australia on the top so the rivalry can really begin? ;)
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

Tagging Australia on might be possible with it's current size as Ive estimated the it to be 1:10 ratio. (1 pixel = 10metres) I think

If spring can handle higher heightmaps and 190x320? TA map sizes I would like to try increase that to a 1:1 ratio just for fun

Would it be possible?
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

I've updated and added more screenshots.

see first post for links

And can anyone tell me why my texture has been chopped off in NZNI1.jpg?
It's not because the map is rectangular because it's in other maps which I created and they are square
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