Your unit ideas

Your unit ideas

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Your unit ideas

Post by ianmac »

Ideas of units that you think would benifit gameplay not just over tha top unit ideas like a sheilded peewee that shots nukes, Felix the Cat :-).
littleryanc
Posts: 4
Joined: 22 Jun 2007, 17:50

blah

Post by littleryanc »

Well since most mods have powerful t1 units and spam t1 units and the same for t2, and to conter powerful t1 def adn anti spam and powerful t2...but no t2 antispam : I move that we make a 'compressed air gun' that fires loud jets of compressed air doing little to no damage (not including fall damage) that sends small units like fleas flying and does practicaly nothing to larger units with more mass. I actually made and scripted a ugly little unit that did just this using a laser with no damage and 0 intensity to make it invisible. Then took away the effect at the muzzle and added a compressed-air-being-realeased sound effect. The effect was kinda cool, it jsut needed some textures and a slight distortion effect (might be able to do that with LUA)

Anyway it would help balancing by sending small little pesky units sprawling giving your major def more time to kill the little varmits.

During testing for my units i simply modified the toasters weapon to the desired effect but gave it a large range and procceded in making my com a super-unit and make 450 or so a.k.'s in a large dragon tooth box....surrounded by my turrets...and gave them to the enemy (a crashed AI). It was the most hilarious thing ever, ak's flying everywhere, even a 100 feet in the air spinning like crazy. :shock:
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Krogoth needs a d-gun.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Some Hacker antiswarm unit so the Worm can be the "surprise buttsecks" unit. Perhaps a nullpointer that has to deploy and then rapidly kills bits.
Moop
Posts: 26
Joined: 26 Jul 2007, 09:49

Post by Moop »

There was a really cool TA mod called "The Pack" that had a bunch of cool things like Spy vs Spy mines and Quadrogoth. It was very balanced and almost every unit had some tactical purpose. I would like to see that mod or units like those get ported to Spring
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

I would like a t2 air transport. Becose I'm tired of having as meny transports as units to drop :x . I think it should cary three units and have slitely better armor.
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HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Post by HeavyLancer »

What mod are you playing? BA has t2 transports that do that. Core has the Seahook which can carry multiple units, including multiple comms :twisted:
JoeNightmare
Posts: 2
Joined: 17 Aug 2007, 10:01

Post by JoeNightmare »

-A air transport that is also very fit for battle. A armored battle transport.
-Very heavy armored vehicle, 4 light guns, 2 each side, 1 heavy cannon up top, and 1 anti air flank.
-A light armor, nuking, sniper.
-Armored flea.
-Heavy flea, more firepower.
-A Jet
-An Fast attack vehicle that explodes like crawling bombs, but this explosion does not hurt the units, but instead tosses them away.
-A slow moving air unit. That moves much higher then normal units. Almost no damage done by it to units, but radars, antiradars, dragonteeth, and wreckage are instantly destroyed.
-A moblie bertha like unit.
-Anti missile defense suicide air unit.
-Level 3 con, both level 1 and 2 stuff, and/or more
-level 2 hover con, all land and sea level 2 stuff.
-level 3 airplane. Makes Air plants.
-Air plants: Plants, kbot, vehicle, hover, and air, that all fly themselves.
-Air plants might be able to move.
-Metal maker vehicle.
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