PS3 + Linux + Spring
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- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
PS3 + Linux + Spring
Anyone got an idea if spring would work with PS3 + Linux?
The point is the cell cpu IS the graphics chip. They use it to give realtime moving gfx in some MRI scanners.
Really I think you would need the cell sdk to get it running PS3 v PS3.
I guess endianness is an issue? Hence one of the reasons I wanted elio to work in svn on his mac port.
Speed might be an issue too. Cell cpus are multicore RISC cpus, with 16 units on each die iirc. The PS3 locks all its cell cpus save 1 when running with linux, so you have 16 64bit cores to work with, and shoving the entire spring process on a single core may not be ideal.
Really I think you would need the cell sdk to get it running PS3 v PS3.
I guess endianness is an issue? Hence one of the reasons I wanted elio to work in svn on his mac port.
Speed might be an issue too. Cell cpus are multicore RISC cpus, with 16 units on each die iirc. The PS3 locks all its cell cpus save 1 when running with linux, so you have 16 64bit cores to work with, and shoving the entire spring process on a single core may not be ideal.
Native PS3 uses nvidia RSX for its graphics. Linux can't access it because PS3 runs it in a hypervisor that disallows that. Of course, the Cell(s) could be used to render graphics, but someone has to make an OpenGL stack for it first.AF wrote:The point is the cell cpu IS the graphics chip. They use it to give realtime moving gfx in some MRI scanners.