More realistic water

More realistic water

Requests for features in the spring code.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

More realistic water

Post by smoth »

Ok, noize and I were talking. now, springs water is nice, it reminds me of many peaceful lakes and bayous around my home. However, winds, currents and other factors.

what we have looks like: Image

that is nice and very pretty to me.


however larger bodies of water are more active. with currents and winds:
Image

Open ocean actually looks like 2 bumpmaps moving across eachother with overlay blend at opposite angles.

so it is possible to add a tag to the maps

bump1=texturename.extension;
bump2=texturename.extension;

have those scroll opposite each other to produce an ocean look?

or can someone write a lua script for this?
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

lol I remember all the criticism i got from noize for making some water stuff...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

tauniverse anyone?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

imo this could well be done via lua to augment the existing renderers, by rendering a quad slightly above and below the water plane, then applying bumpmapping sfx to them, scrolling the texture over time, perhaps at varying speeds. Combined with rfractive and reflective effects it would look a lot more relalistic all combined together.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

jcnossen wrote:lol I remember all the criticism i got from noize for making some water stuff...
If there is any way we can bribe you into doing more work for Spring during OSRTS/Command slow periods, I'm sure NOiZE would be alright with that. Then again, nothing he plays uses any advanced features, if I recall.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Need more water as seen here:

http://www.youtube.com/watch?v=4-PpU8MUbHE

Sailing ftw!
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

That was why I hate all "river" maps..

NO MOVING WATER!!!

It's not a river if it's not moving >___<
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Nemo wrote:Need more water as seen here:

http://www.youtube.com/watch?v=4-PpU8MUbHE

Sailing ftw!
Is dynamic ship orientation doable? Like, have the dynamic water shader looking not so crappy, allow it to have some sort of movement thingy, then allowing ship orientation to follow water moving around? :?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

neddiedrow wrote:
jcnossen wrote:lol I remember all the criticism i got from noize for making some water stuff...
If there is any way we can bribe you into doing more work for Spring during OSRTS/Command slow periods, I'm sure NOiZE would be alright with that. Then again, nothing he plays uses any advanced features, if I recall.
Well if iirc i alsmot made some nice maps with features ;)


PS

Love you too jcnossen :)
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