what we have looks like:
that is nice and very pretty to me.
however larger bodies of water are more active. with currents and winds:

Open ocean actually looks like 2 bumpmaps moving across eachother with overlay blend at opposite angles.
so it is possible to add a tag to the maps
bump1=texturename.extension;
bump2=texturename.extension;
have those scroll opposite each other to produce an ocean look?
or can someone write a lua script for this?