New Mod: Stick-Fig! (alpha - ideas)

New Mod: Stick-Fig! (alpha - ideas)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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url_00
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Joined: 15 Apr 2007, 22:44

New Mod: Stick-Fig! (alpha - ideas)

Post by url_00 »

Hi all!
I FINALLY making a mod, STICK FIGURE COMBAT!! (w00t!) :P
So I was thinking... Do blender egdes come out right in Spring?
Or do I need to make rectangles for the leg and arms etc.?

[PS. Can Wings have just egdes!??!]
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Guessmyname
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Post by Guessmyname »

Just edges? No. Don't try making a model entirely out of edges, 'cos that really won't work...

Use cylinders (6 or 8 sides will do)
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url_00
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Post by url_00 »

Guessmyname wrote:Just edges? No. Don't try making a model entirely out of edges, 'cos that really won't work...

Use cylinders (6 or 8 sides will do)
Ok thx 4 the quick reply!
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url_00
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Post by url_00 »

Here is my first try at making a stick figure:

Image

Image

So, how should I make it so the commander dosn't look like everybody else?

And, do any of you guys want to help this project? :?
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Guessmyname
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Post by Guessmyname »

Hmm. I'd suggest you research human proportions.

As for the commander, I dunno. Give him a cowboy hat or a rediculously oversized gun.
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url_00
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Post by url_00 »

ok I'll do that! :P
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url_00
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Post by url_00 »

Umm... What color is the current team's color? :?
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url_00
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Post by url_00 »

url_00 wrote:Umm... What color is the current team's color? :?
nm I think I found out. (255, 0, 255)
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Peet
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Post by Peet »

It's the alpha layer of the first texture :wink:
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url_00
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Post by url_00 »

Well, since I want the only texture to be the team color, what can I do?
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Guessmyname
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Post by Guessmyname »

Make the base texture white
Make the teamcolour texture white
Make the reflection map black
Make the self-illumination map white

(this is assuming you're using the 4-bitmap Upspring .dds method)
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url_00
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Post by url_00 »

Well, I'm using the .tga method, so I filled a .tga with alpha (255, 0, 255).
In Upspring this looks fine, and the team color test worked.

Will this aslo work in Spring? (I'll find out 4 myself in a min or two, :P)
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