:!: s3o problams..
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- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
:!: s3o problams..
hi guys !
i have a problam with the s3o exporter plugin, i cant install or simple dont work with my 3d max 9 .
- i have an error massege if i start run the max.
--DLL <C:\Program Files\Autodesk\3ds Max\ Plugins\s3oexporter.dle> failed initialize.
--Error 127 - The specified procedura could not be found
im simple copyted the file in the max-/ plugins- folder.
so i just can export into 3ds, but this is more many work. couse i use many piece of object in my unit. a simple unit is have 28
(edit)
i have a problam with the s3o exporter plugin, i cant install or simple dont work with my 3d max 9 .
- i have an error massege if i start run the max.
--DLL <C:\Program Files\Autodesk\3ds Max\ Plugins\s3oexporter.dle> failed initialize.
--Error 127 - The specified procedura could not be found
im simple copyted the file in the max-/ plugins- folder.
so i just can export into 3ds, but this is more many work. couse i use many piece of object in my unit. a simple unit is have 28
(edit)
Last edited by Lord Toulus Hetzer on 26 Jul 2007, 18:52, edited 1 time in total.
- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
and i dont understand why u guys talking about the upsring
my problam.. the the s3o exporter plugin (dl) and max9.
my problam.. the the s3o exporter plugin (dl) and max9.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
easiest way is just export as *.3ds and import into upspring, and set the object origins. i do the same thing from Wings, takes me anout 10 minutes to do the whole thing.Lord Toulus Hetzer wrote:KDR_11k wrote:The s3o export script only works with MAX v8 and earlier AFAIK.
ok, KDR_11k
and thx guys u tired help me, but this is the answer for me
- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
10 minutes? u are working fast, or your model is have 30 object?Pressure Line wrote: easiest way is just export as *.3ds and import into upspring, and set the object origins. i do the same thing from Wings, takes me anout 10 minutes to do the whole thing.
anyway ,i made it before in max... (because i want see how working the anims a little)
/edited/
I never correct anything in upspring, reimporting and setting origins up doesn't take so long.Lord Toulus Hetzer wrote:rattle wrote:Yeah, do it by script.
no,no that is not perfect, in script if want nice and clean work i need correct model. but i have time s this is a just a little problam.
I kinda understood that you wanted to pose the model, hence I suggested doing it by script, because your model shouldn't be posed at all.
- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
oh ok,rattle wrote:I never correct anything in upspring, reimporting and setting origins up doesn't take so long.Lord Toulus Hetzer wrote:rattle wrote:Yeah, do it by script.
no,no that is not perfect, in script if want nice and clean work i need correct model. but i have time s this is a just a little problam.
I kinda understood that you wanted to pose the model, hence I suggested doing it by script, because your model shouldn't be posed at all.
so u say i made it bad

1.
-make my model, unit all elements in max9
2.
-export to 3ds
3.
-import in upsring.
4.
-"pre-pose" the pivots( set the object origins) and save to s3o
5.
-testing in spring (what are see a real...)
6.
-i write the scripts anim,weapons(ammo

7.
-make the uw in max
8.
- 2. ; 3. ; 4. again
9.
-make the texutue with psp
10.
-make the new sounds
11.
-name, test , balance , show here
- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
the "pre-posing" world that used Guessmyname ,rattle wrote:What do you mean by pre-pose? Setting the origins is a necessary step, but rotating pieces to pose the unit for a default stance for example is what you should avoid doing in upspring and do by script instead.
Maybe I misunderstood what you were on about...
and what i wanted say
if i importing in upspring a 3ds file i lose the pivot orgional position (where i wanted in max9) . and i need move to the right place.
so why? more shorten ,nice and clean srcipts. bu im new here.. and i have many question...
rotating moving posing in upsring ,why? move the right place the object is posing?
but u are not answered my question.

(if u want certainly)