Attack Ranges

Attack Ranges

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TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Attack Ranges

Post by TARevenger »

This maybe a bug but I issued a command for three naval units to attack a target on a coast line of a map, but where they stopped and started firing seems to be out of their weapons range.

I captured a small video clip of the failed assault

http://homepages.ihug.co.nz/~ahayes25/T ... gBug11.avi
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Maybe it's just the angle of the camera, but, to me, it doesn't seem like they are firing farther than they should...

As much, i would say that they are missing the target but i can't really tell.
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

know that radar blips are abit off but it was one of those games where I was jumping between the sides building unit's and buildings so I know exactly that where that radar blip is there's a weapon tower

here's a other video that was captured abit earlier in the battle which if you look closely you may see the unit that was being targeted

if not then it's showing some of the taucp units in action

http://homepages.ihug.co.nz/~ahayes25/T ... gVid11.avi

the last 3-4 seconds of the clip you'll see the unit on the far coast line
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

what map is that btw?
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Those cruisers are some of the longest ranged units, doesn't seem out of range for me.
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

the map is one I threw together with terragen.
16x16 map which took 24 hrs to render the textures

i'll upload it to fileuniverse in a few days as i've only got 56k at home but a faster connection at work.
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