Secondary Health Bar: Allow a secondary health bar which would be on/offable and could be set to take damage before, after, or in conjunction with the primary health bar. (Primary use for exacmply would be giving shielded units a seperate health bar for their shields)
Independant Unique Damages: For the secondary health bar, allow weapons to be set to different damage levels. (IE a weapon could be set to destroys a units shields, but be unable to harm the hull or vice-versa)
Multiple Damage Modifiers: Allow more than one damage modifier. For Example Giving a unit the ability to take normal, one half, one quarter, or one tenth damage.
Advanced Weapon Target Priority: Ships with multiple cannons not directly centered could be designed so their port side weapons would target any units on the port side before any units on the starboard side and vice-versa. (Thinking for large starships)
Advanced Auto-Healing: Allow primary and secondary health bars to be set to auto-heal at different rates. (Like shield rechargeing faster than hull repairs)
Auto Healing 2: Give the ability to disable healing until the unit is complete.
Custom Damage Defined By Unit: Allow custom weapon damage tags to be added to the unit file in addition to the weapon file. (Easier for modders to assign custom weaopn damages to their units)
Multiple Speeds: Allow unit to have more than one max velocity. (IE spacecraft could have a "warp" like function.
Custom Cloak: Enable to unit designer to specify how long their unit must remain uncloaked after fireing. Also, if it can't already allow the cloak/decloak ability to trigger other actions. (Such as deactivating secondary health bar upon cloaking and reactivating a certain duration after uncloaking) Also, allow cloak the option to automatically disable weapon(s), damage modifier, secondary health bar, and other abilities.
Thank you for hearing my suggestions, and please let me know if you need more clarification, or if the feature is already avalible/you do not want to add. I LOVE Spring so far, just trying to think of other features to allow even more unit freedom.
