Guardian/Ambusher problems
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Guardian/Ambusher problems
Guardians and Ambushers on high trajectory seem to show some strange behavior for me when mountains are involved, maybe has something to do with the new spherical range. They seem to be unable to shoot over or onto some mountains from certain positions, and when built on mountains their range is reduced (occured in BA 5.4). You can try it well on Altored Divide: build one next to the mountain in right middle and try to shoot onto/over the mountain, or make one on the northern/southern high mountains (the ones bordering the starting territories), set it to high trajectory and compare its displayed and real range...
maybe that range reduction when they are on a mountain and on high trajectory doesn't happen always, i have a test replay where it occurs though...i tested it with a guardian on altored divide, built on a mountain and set to high trajectory afterwards, and it only was able to shoot at half or so of its displayed range...
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: Guardian/Ambusher problems
I think that could be the tsg highangle=1: in that mod...Klopper wrote:Guardians and Ambushers on high trajectory seem to show some strange behavior for me when mountains are involved, maybe has something to do with the new spherical range. They seem to be unable to shoot over or onto some mountains from certain positions, and when built on mountains their range is reduced (occured in BA 5.4). You can try it well on Altored Divide: build one next to the mountain in right middle and try to shoot onto/over the mountain, or make one on the northern/southern high mountains (the ones bordering the starting territories), set it to high trajectory and compare its displayed and real range...
VonGratz

this particular bug should be fixed in http://spring.clan-sy.com/mantis/view.php?id=565
But what about high trajectory not shooting over hills???this particular bug should be fixed in http://spring.clan-sy.com/mantis/view.php?id=565
Just a wild idea:
Unless BA has adjusted them, the ambusher/guardian uses some fancy scripting (courtesy of Archangel Of Death) to give them that "huge damage on HT" "low damage on LT" effect... that might be what's confusing the game. The unit actually has two weapons, just different ones are allowed to fire under different circumstances... it was an unusual fix, I wouldn't be surprised if it causes problems in some circumstances.
Unless BA has adjusted them, the ambusher/guardian uses some fancy scripting (courtesy of Archangel Of Death) to give them that "huge damage on HT" "low damage on LT" effect... that might be what's confusing the game. The unit actually has two weapons, just different ones are allowed to fire under different circumstances... it was an unusual fix, I wouldn't be surprised if it causes problems in some circumstances.
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Yes, ive been having the same problem too. I think its connected to this: http://spring.clan-sy.com/phpbb/viewtopic.php?t=10493.
KDR said to enable old style you need to enable cylinder targetting... not that i know what that means.. neither does Noize to fix BA.
KDR said to enable old style you need to enable cylinder targetting... not that i know what that means.. neither does Noize to fix BA.
The problem is essentially unfixable now (as in "keep the old behaviour") - you can try setting cylinderTargetting to unit's weapon_range/unit_radius as something _somewhat_ viable. The real fix is in a patch I submitted, but Tobi being on vacation means no commit and no bugfix release.Lippy wrote:Yes, ive been having the same problem too. I think its connected to this: http://spring.clan-sy.com/phpbb/viewtopic.php?t=10493.
KDR said to enable old style you need to enable cylinder targetting... not that i know what that means.. neither does Noize to fix BA.
Excuse me? What's the justification for having a guardian do more damage with high trajectory?Caydr wrote:Just a wild idea:
Unless BA has adjusted them, the ambusher/guardian uses some fancy scripting (courtesy of Archangel Of Death) to give them that "huge damage on HT" "low damage on LT" effect... that might be what's confusing the game. The unit actually has two weapons, just different ones are allowed to fire under different circumstances... it was an unusual fix, I wouldn't be surprised if it causes problems in some circumstances.