second: LuaUI suffers from a memory corruption/buffer overrun/something similar. here's an excerpt from the infolog:
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LuaUI: error = 2, Update, [string "LuaUI/actions.lua"]:136: bad argument #1 to 'pairs' (table expected, got nil)
LuaUI: error = 2, Update, [string "LuaUI/actions.lua"]:136: bad argument #1 to 'pairs' (table expected, got nil)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local '' (a nil value)
LuaUI: error = 2, Update, [string "LuaUI/widgets.lua"]:542: attempt to call global 'đ├é┬©├é┬Ál' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local '' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, DrawScreen, [string "LuaUI/widgets.lua"]:542: attempt to call global 'đ├é┬©├é┬Ál' (a nil value)
LuaUI: error = 2, Update, [string "LuaUI/widgets.lua"]:542: attempt to call global 'đ├é┬©├é┬Ál' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local '' (a nil value)
also, building big boxes still has issues - that's what happened after I ordered to build some:
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Server: Warning got command msg from 1 claiming to be from 158
Server: Warning got command msg from 5 claiming to be from 1
Server: Warning got syncresponse msg from 1 claiming to be from 7
Server: Warning got syncresponse msg from 1 claiming to be from 7
Server: Warning got command msg from 4 claiming to be from 1
more to come.