bugs in 0.75b1

bugs in 0.75b1

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

bugs in 0.75b1

Post by imbaczek »

first: BA 5.4 desynced really fast. I'll upload a replay somewhere and hope that someone will too. edit: http://replays.unknown-files.net/replay.php?id=295

second: LuaUI suffers from a memory corruption/buffer overrun/something similar. here's an excerpt from the infolog:

Code: Select all

LuaUI: error = 2, Update, [string "LuaUI/actions.lua"]:136: bad argument #1 to 'pairs' (table expected, got nil)
LuaUI: error = 2, Update, [string "LuaUI/actions.lua"]:136: bad argument #1 to 'pairs' (table expected, got nil)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local '' (a nil value)
LuaUI: error = 2, Update, [string "LuaUI/widgets.lua"]:542: attempt to call global 'đ├é┬©├é┬Ál' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local '' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, DrawScreen, [string "LuaUI/widgets.lua"]:542: attempt to call global 'đ├é┬©├é┬Ál' (a nil value)
LuaUI: error = 2, Update, [string "LuaUI/widgets.lua"]:542: attempt to call global 'đ├é┬©├é┬Ál' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local '' (a nil value)
i've got about 4 megs of such crap until I /luaui reload'ed. Seemed to work fine afterwards.

also, building big boxes still has issues - that's what happened after I ordered to build some:

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Server: Warning got command msg from 1 claiming to be from 158
Server: Warning got command msg from 5 claiming to be from 1
Server: Warning got syncresponse msg from 1 claiming to be from 7
Server: Warning got syncresponse msg from 1 claiming to be from 7
Server: Warning got command msg from 4 claiming to be from 1
especially that 158 looks bogus.

more to come.
bashar
Posts: 152
Joined: 03 Dec 2006, 23:06

Post by bashar »

pb with azerty keyboards => they use qwerty commands ...
lorgarn
Posts: 5
Joined: 16 Jul 2007, 01:16

Post by lorgarn »

I am not quite sure, if this is a bug of the latest version:

1. The normal energy->metal converters need 600 energy instead of 60, as it is displayed, when clicking on the unit.

2. After updating the lobby the game crashed due to a switch to the desktop, done by an instant messanger window. Since then I am not able to play any game in spring. Shoty after entering the map, afert the get ready contdown the game crashes. The log tells my somthing cryptic about an access violation. I tried the upgread installer (see point 3), the latest full installer, and I uninstalled and reinstalled the game, but I am still unable to play any games.

3. The upgread installer does not recognize my spring directory.

Regards
Lorgarn
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

rapiers in BA 5.4 don't work. not sure if it's a mod issue or spring issue.
silv
Posts: 30
Joined: 25 May 2006, 07:24

Post by silv »

i posted the replay from my view of the game with imbaczek.

in general all the games seem to have disconnects either from the host or disconnects of other players, before the game starts and while it is running, i just got disconnected with this infolog on tange BA54:
...
Lost connection to fransie
Lost connection to kalel90
...
Server: Warning got command msg from 0 claiming to be from 5
Lost connection to multivac
Lost connection to Chrispin
...
Server: Warning got command msg from 4 claiming to be from 3
Server: Warning got direct control msg from 4 claiming to be from 66
Client read net wanted quit
Path cache hits 50 29%
Path cache hits 55 7%
Network statistics for 82.74.208.67
Bytes send/received: 264358/215956 (Overhead: 91008/83952)
Packets send/received: 10111/9327 (Lost: 0%)
Flushes requiring fragmentation: 2
bashar wrote:pb with azerty keyboards => they use qwerty commands ...
second that
User avatar
Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Post by Spawn_Retard »

appearntly they fixed desyncs but they were wrong
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Actually, I think desync was going to be fixed next version.
Frostregen
Posts: 179
Joined: 17 Jul 2007, 00:52

Post by Frostregen »

lorgarn wrote: 2. After updating the lobby the game crashed due to a switch to the desktop, done by an instant messanger window. Since then I am not able to play any game in spring. Shoty after entering the map, afert the get ready contdown the game crashes. The log tells my somthing cryptic about an access violation. I tried the upgread installer (see point 3), the latest full installer, and I uninstalled and reinstalled the game, but I am still unable to play any games.
Maybe this helps you:

I deleted the files in:
spring/AI/AAI/learn/mods and spring/AI/AAI/learn/maps

afterwards it worked again.
I have to delete it after every game, though.
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