TPS

TPS

Requests for features in the spring code.

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Poopfacemanboy
Posts: 3
Joined: 11 Jul 2007, 22:54

TPS

Post by Poopfacemanboy »

i am absolutely positive this has been asked for and if this is completely useless dont get all bitchy and or delete it or provide a thread that talks about this. Now, does anyone know if its possible to make it so you can control a unit in third person mode i think it would make unit control mode much easier and funner... it was also be nice if those aiming this weren't there/hidden and made a much simpler aiming indicator and third person would also make it easier to navigate units which proves very hard because u cant see what direction you're facing.
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MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

The basic mode is 3rd person already. Are you saying more along the lines of basic unit control when it comes to overhead camera position?

Would a mini-window in plain perspective suit you while in fps mode?
Last edited by MadRat on 12 Jul 2007, 01:34, edited 2 times in total.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

+infinity

This would make fps mode lot prettier, and it would make it easier for some people to maneuver around, as some people can get lost easily movign the camera around and loosing track of what direction your moving in....
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

you can get a kinda hackish tps mode by tracking a unit then switching to fps cam...
Poopfacemanboy
Posts: 3
Joined: 11 Jul 2007, 22:54

Post by Poopfacemanboy »

AF wrote:+infinity

This would make fps mode lot prettier, and it would make it easier for some people to maneuver around, as some people can get lost easily moving the camera around and loosing track of what direction your moving in....
i agree..i think of fps mode as a useless fun toy...making it third person and improving the aiming a little would make the game way way bigger not only just for fun but you could have missions and much more also there is a game Called savage..where they're are like 40 or so normal people who are normal units that are in third person mode and 1 commander who is in rts mode and provides income for the units (it costs money to respawn) and upgrades. I could see this just as a possibility for Spring.. all though thats a little extreme spring could at least use an OK unit mode

read more on savage here http://www.s2games.com/savage/index.php ... avageindex this isnt spam :|
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

TPS
Image
Yay F.E.A.R :D
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Image


Yyyyeaaaahhh, I'm going to need that TPS coding in by monday.

(read: +1)
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

Slightly Off-topic
pintle wrote:tracking a unit
How? I've been trying to figure out for a while now.
Wasp
Posts: 67
Joined: 06 Feb 2006, 08:36

Post by Wasp »

"T"
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

What I'd like, frankly, is a Freelancer-style control schema (i.e., third-person, mouse both steers and aims, with control over roll amount per unit, etc., allowing for complete control). That'd be really cool- we could have games that featured more immersive gameplay (er, and I could use that to build Freelancer II at some point, hehe).
Poopfacemanboy
Posts: 3
Joined: 11 Jul 2007, 22:54

Post by Poopfacemanboy »

first off wtf is with that spam?..secondly tps is third person shooter lmao
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

TPS reports are an old joke, they're just spinning it for amusement. Your idea is solid.
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