Victory conditions?

Victory conditions?

Requests for features in the spring code.

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pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Victory conditions?

Post by pintle »

Would it be possible (maybe with LUA) to implement some kind of objective oriented game-end condition?

I'm thinking holding a certain map section for x amount of time, maybe even capture the flag style gameplay.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

If in doubt you can just delete all enemy units but I wonder if there's another way?
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

Initially i was thinking of a structure that would allow a civ-style "space race" victory, that could just have a noselfdamage weapon that nuked the map, but it's rather hackish and I got to thinking about the other possibilities, particularly for single player stuff.
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