New map --called Smoth-Heights-Redux

New map --called Smoth-Heights-Redux

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

New map --called Smoth-Heights-Redux

Post by genblood »

This is a remake of another map I just did, but with
custom trees and a skybox from smoth ...

I also fix the metal map and a few other issues too ..

So here are some screen shots ...

Image

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You can download the map from this link...

http://spring.unknown-files.net/file/31 ... Redux.sd7/
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Holy shit

Those trees fit perfectly. Now if we could have some low-altitude volumetric fog..

Very atmospheric, good job!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Very nice. I think you should base your next map off of this making a much bigger version, and when i say bigger I dont mean scaling up the map, I mean adding more terrain on the edge turning it into maybe an island or a continent or continents...
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

"OK" , cool map idea ...

So, you mean you want a map something like this.
I figure a map size around 34x34 or 38x38 ...
with 4 or 5 mini islands ...

Can do, but must likely it's to be done in the new map
format ...

I'll try making it both ways and see what happens.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

The texture on the sides of the hills looks really crappy compared with how it is on flat ground. I wonder if you could find a better one?
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