Some questions on weapons
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Some questions on weapons
Is it possible to have a weapon capable of paralyzing certain units and is it possible to have a weapon explode in the air? (like a air burst)
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Both are possible.
Paralysis is linked to the damage section, so if a paralysis weapon's damage section has (for example) Commanders=0.00000001; then it would not paralyse commanders - though a better way of doing that is using that immunetoparalysis tag (or whatever it's called).
Weapons can be set to explode at their max range using a tag whose name eludes me (burnlow or something). I use it for Hydra Flak batteries
Paralysis is linked to the damage section, so if a paralysis weapon's damage section has (for example) Commanders=0.00000001; then it would not paralyse commanders - though a better way of doing that is using that immunetoparalysis tag (or whatever it's called).
Weapons can be set to explode at their max range using a tag whose name eludes me (burnlow or something). I use it for Hydra Flak batteries
Abokasee wrote:Sorry, I dont understand
With that, hopefully, you can make two weapons, one that paralyse, one that attack, that act like one.Spring 0.63b1 changelog wrote:new fbi tag WeaponSlaveTo<x>=y, this will force the weapon x to use the same target as weapon y (y must be a lower numbered weapon than x). Might be usefull for say a mech like unit with many different weapons that should target in the same direction.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07