New Map: Fields of Isis

New Map: Fields of Isis

All map release threads should be posted here

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crimson12
Posts: 22
Joined: 24 Oct 2006, 23:18

New Map: Fields of Isis

Post by crimson12 »

The SupCom favorite is back for spring! This is my first published map so I hope you guys enjoy. Leave plenty of feedback!

Link: http://spring.unknown-files.net/file/30 ... s_of_Isis/

Image

PS: the map is wider than it looks, it's just squashed for uploading purposes.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Can we see ingame pictures?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

is that just a tan color for the texture?
crimson12
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Joined: 24 Oct 2006, 23:18

Post by crimson12 »

AF wrote:Can we see ingame pictures?
Where do the screenshots save to?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

press f12, they save to your screenshots folder *spring*/screenshots/
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic »

Looks vaguely familiar. ;)
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Ishach
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Joined: 02 May 2006, 06:44

Post by Ishach »

This was my favourite map from supcom beta but i dont know how well it'd play on spring
pintle
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Joined: 19 Dec 2005, 16:01

Post by pintle »

Ishach wrote:This was my favourite map from supcom beta but i dont know how well it'd play on spring
judging by the heightmap (no idea how big it is) a lot like altored
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Oh god, this is the most awful map in SupCom...

Not to say your map is bad but... Yikes, it's like the Great Divide 2 of supcom because there is pretty much zero strategy other then pure resource spam because the choke points are so blatant...
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Play it the same way you play altored - north vs south ^^
crimson12
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Joined: 24 Oct 2006, 23:18

Post by crimson12 »

So any feedback on how it plays?
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Post by chillaaa »

Zsinj you used to love playing 2v2s on this with me in beta!

I'll dl and have a go tonight.
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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

i actually checked this out:

1. I dont really care that the texture it just one color, its fine with me.
2. kbots can go over all the hills, which I think is really cool.
3. people should play this map.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

if you want at texture for it I can photoshop whore it a bit for you. However, that is really your call.
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Boirunner
Kernel Panic Co-Developer
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Joined: 05 Feb 2007, 14:24

Post by Boirunner »

I loved this map on the supcom beta. I'll play it on spring soon.
crimson12
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Joined: 24 Oct 2006, 23:18

Post by crimson12 »

that would be awesome smoth
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smoth
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Post by smoth »

I'll need your map height field, map metal map and feature map files

I even have a nice skybox in mind.
crimson12
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Joined: 24 Oct 2006, 23:18

Post by crimson12 »

Height : Image

Metal : Image

No feature map as of now, working on that later.
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smoth
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Post by smoth »

bear in mind that the texture for this will be large. Reworking the map later on may be an issue because I will need to upload a several hundred meg file. I can upload it for you when I am done and you can fiddle with it later but I need to know when you will get the file as I need to be sure to delete it afterwards.
crimson12
Posts: 22
Joined: 24 Oct 2006, 23:18

Post by crimson12 »

sounds good
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