http://neoteric.pl/~imbaczek/spring/melee_working.avi (xvid codec or download VLC.)
I'll post a patch shortly. (It includes KDR's weaponMuzzlePos patch.)
This is almost stock gundam 1.11. The only difference is in the beamsword weapon - it gained three extra tags:
Code: Select all
minintensity=1.0;
targetborder=1.0;
cylindertargetting=1.0;
targetBorder defines a virtual new sphere of radius unit_radius*tag_value, which point closest to the attacker gets aimed at (instead of target's center.)
cylinderTargetting is a float that makes the weapon test range in 2d instead of 3d, but only up to a height difference given by attacker_radius*tag_value. This really needs a picture to explain why it's needed... maybe I'll make one after I prepare the patch.
PF issues can be reduced by using KDR's alternate script (allow attacking from every angle). (I hope ;p)