Glest?
Moderator: Moderators
We are the Borg (Swedish Slang for Springdevs) lower your Project and Surrender your GPL Free Content, your Game will adapt, your Work will be copypasted to serve us! Resistance is Futile!
Thats the Spirit !

PS: Do we have a Queen ? And funny little Nanos ? Nazivampirezombies from Outer Space for the Workx !!!
Sorry i shouldn`t post after Weed... i can see clearly now....
- Flame against the Borg removed -
Moderator
Thats the Spirit !



PS: Do we have a Queen ? And funny little Nanos ? Nazivampirezombies from Outer Space for the Workx !!!

- Flame against the Borg removed -
Moderator
I don't think it'd be that impossible, you could do things like lock the combatants to each other while fighting (because we don't have a grid and thus can't say something is adjacent) and have a sword weapon that does damage if it intersects with the enemy's hit primitive at any point of the swing (however unlike a beamlaser only once per swing and with interpolation between positions) and information exchange between both fighting units so you could e.g. have the fighting system from Settlers in Spring.
Did anyone try to use a short-ranged, sweeping beamlaser for a melee weapon yet?
Haven't gotten it to work yet and the NB example didn't work either (SVN build).
imbaczek made that LUA message system....information exchange between both fighting units so you could e.g. have the fighting system from Settlers in Spring.
Haven't gotten it to work yet and the NB example didn't work either (SVN build).
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30