TA-Strategic Mod Problem (New Mod Yet To be Released)

TA-Strategic Mod Problem (New Mod Yet To be Released)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

TA-Strategic Mod Problem (New Mod Yet To be Released)

Post by Complicated »

My mod is not showing in MOD lists and the TDF file is properly made and everything else is seemingly properly set up. The file is set in the Temporary files and is clearly displayed as 'Incomplete_MOD_That_Requires_MOD_Pros_Help.'

:P

Thanks ^^'
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

ModType=1?
User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

modinfo.tdf is case sensitive. Change it to

Code: Select all

[MOD]
{
	Name=TA Strategic V1.0;
	Description=Strategic Mod By Complicated;
	ModType=1;
	NumDependencies=3;
	Depend0=springcontent.sdz;
	Depend1=otacontent.sdz;
	Depend2=tatextures.sdz;
	[NTAI]
	{
		tdfpath=BA;
	}
}
and it shows up.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

your NTai tag is BA, if your mod plays differently from BA then youll want to change its value.
User avatar
Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

I tried that without that tag and it still failed :S

I used BA as a base for this and has the same way of playing.

You have my permission to fiddle about with it and help come up with the solution only.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

ive had the same problem... did you use 7zip to make the archive? if you did and its an sdz, you'll have to recompress the archive from your base files, using winrar
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Complicated wrote:I tried that without that tag and it still failed :S
This tag won't make your mod show in mod list or not. However, how it is right know no one will be able to make a NTai profile for your mod without screwing BA NTai profile as well. Just change it to something like tdfpath=TA_Strategic;

This is irrelevant to your current issue, but a just a silly little thing that could cause future annoyance for AI profilers if there's any.
User avatar
Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

Problem Resolved thanks to Sandwich (Boirunner)
User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

Complicated wrote:Problem Resolved thanks to Sandwich (Boirunner)
\o/
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Boirunner wrote:
Complicated wrote:Problem Resolved thanks to Sandwich (Boirunner)
\o/
I think it should have been obvious, Isaac.
User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

what?
User avatar
Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Post by Spawn_Retard »

neddiedrow wrote:
Boirunner wrote:
Complicated wrote:Problem Resolved thanks to Sandwich (Boirunner)
\o/
I think it should have been obvious, Isaac.
isaac isnt even in the thread?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Shush.
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

gg
User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Is everything all right here

--Isaac (the moderator)

(Ps: im a moderator)
Post Reply

Return to “Game Development”