soMone needed a loophole for gates?

soMone needed a loophole for gates?

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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

soMone needed a loophole for gates?

Post by Noruas »

Yes I actually contributed something. You can make gates simply by making your wall model closed at first, and give it a nanopoint inside the wall. When the wall is created, move the nanopoint -100 to -500 y underneath down under. If you cannot hide the point under the wall in a nonpassable zone, place it somewhere random off the charts. When you try to build that unit, which i hope you know hot to make it take eternity to build, it'll act like a factory and open up its yardmap. Its that simple. Any Questions?


Movie of sad Proof: http://video.google.com/videoplay?docid ... 2670759511
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

Ok... that's cool, but what is with the distorted legend of zelda theme?
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Maybe he actually listens to it. Sounds more like someone ruined the zelda theme in fruity loops or something.

About the gates, good thinking but a bit messy to be useful I think.
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Post by Noruas »

its cats singing the song.
Trust me, it dosent seem messy at all, just cheap.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

I'd have to see it in... LIVE ACTION!
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

I maek a video in live action, what more do you want?
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

He means teh catz!
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The_Big_Boss
Posts: 88
Joined: 17 Jul 2006, 04:00

Post by The_Big_Boss »

He wants to see dez cats in live action?
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

What a distorssed music! :shock:

I tough it was from super mario 2 at first :)

But the wall is cool. We could make dt that enters earth to allow passage...
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: soMone needed a loophole for gates?

Post by zwzsg »

I still really wish set YARD_OPEN worked, instead of being ignored and hard wired to factories.
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