Yes I actually contributed something. You can make gates simply by making your wall model closed at first, and give it a nanopoint inside the wall. When the wall is created, move the nanopoint -100 to -500 y underneath down under. If you cannot hide the point under the wall in a nonpassable zone, place it somewhere random off the charts. When you try to build that unit, which i hope you know hot to make it take eternity to build, it'll act like a factory and open up its yardmap. Its that simple. Any Questions?
Movie of sad Proof: http://video.google.com/videoplay?docid ... 2670759511
soMone needed a loophole for gates?
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Re: soMone needed a loophole for gates?
I still really wish set YARD_OPEN worked, instead of being ignored and hard wired to factories.