War Evolution

War Evolution

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

War Evolution

Post by DZHIBRISH »

I was wondering if there is anybody here that would like,after a permission from the original creator,to continue development of War Evolution.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: War Evolution

Post by KDR_11k »

DZHIBRISH wrote:I was wondering if there is anybody here that would like,after a permission from the original creator,to continue development of War Evolution.
We have a volunteer!
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Track down Optimus.
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Zydox
Lobby Developer
Posts: 453
Joined: 23 May 2006, 13:54

Post by Zydox »

Isn't DZHIBRISH just searching for someone to develop it further, not actually volunteering?

Would be great to get some new features into War Evo though :o
CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Post by CautionToTheWind »

I want to choose upgrades!
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

CautionToTheWind wrote:I want to choose upgrades!
Since when can the spring engine handle upgrades?
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Since forever maybe? I mean, even the TA engine handles them!
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Won't be very user friendly since there's only one unit you control. Until you can do the script call-ins through Lua, that is.
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Neddie
Community Lead
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Post by Neddie »

zwzsg wrote:Since forever maybe? I mean, even the TA engine handles them!
Nice. Very nice. I see some performance issues.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Have it be built and then transport it... That would probably work..
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