What causes strange sync errors with custom units

What causes strange sync errors with custom units

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

What causes strange sync errors with custom units

Post by Rayden »

I would really know why this sync errors with hex numbers occure. I just wanted to test 2 units online, but it's impossible.
Last edited by Rayden on 08 May 2005, 19:36, edited 1 time in total.
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Mars Keeper
Posts: 240
Joined: 25 Jan 2005, 21:00

Post by Mars Keeper »

Yes!
I get that problem constantly with 3rd party units and mods.
It´s sad.
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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

I guess i have found something out. Had a game today with some of my units (i am porting my old mod currently) and it worked.

I think it can be useful to assign new unit and weapon id (some high range values) and check for inconsistencies in Build Menue.
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