OK, I wanted to know...
First textures are in that special dir... Which means that the spring texture could probably be different then the original TA texture...
This is an area of interest to me. A lot of people are bitching about it but to me this looks like a golden opportunity. Anyway, what I was thinking was this... in spring We see the units better. So why not just use a small texture in our gaf and then use a more detailed version in the unit textures dir?
I Know where is the question?
This is the question... can I have a different size texture then the TA one? as long as the name is the correct convention this should work.. right? also, can I use higher then 256 color images?
Ok that was the first.
Here is the second, in spring Damages are different. Why? is there a way to correct this?
Third, is there a setting to allow the units to blind fire while in FPS mode? The issue comes in when I am surrounded with my squad and I cannot fire or even aim in that dir.
Fourth... I know this is long but I have been soo busy prior to now that I was unable to dig into this. Is there a to turn off the regeneration?
Fifth. Is there a way to setup a custom interface?
I hope this isn't asking too much. I will eagerly await your responses.
Very specific questions for you SY dudes. :)
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