Supcom advice?

Supcom advice?

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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Supcom advice?

Post by Muzic »

Currently I suck, any advice XD.. To any supcom player exactly whats your opening strategy, your mind set, what your trying to acomplish, ect ect.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Find the Torunament on Gamespot. The last battle is an eye opener and it's really interesting to see how the top three players play.

Check it out.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Porc hardcore, get to lv3 build superunits = win


Sumcom's single player is a lot of fun, the balance for multiplayer makes me wanna stab CT with a usb cable.
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jackalope
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Joined: 18 Jun 2006, 22:43

Post by jackalope »

Forboding Angel wrote:Porc hardcore, get to lv3 build superunits = win


Sumcom's single player is a lot of fun, the balance for multiplayer makes me wanna stab CT with a usb cable.
lol i played 1 of the campaigns, it was like 6 missions long and you couldn't use any fun units until the last two missions.
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Zoombie
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Post by Zoombie »

Six huge missions. And I liked the plot, even if the ending of the Aeon campaing was like...what?
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Ishach
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Joined: 02 May 2006, 06:44

Post by Ishach »

My advice, it sucks
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Felix the Cat
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Post by Felix the Cat »

Ishach wrote:My advice, it sucks
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jackalope
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Joined: 18 Jun 2006, 22:43

Post by jackalope »

Zoombie wrote:Six huge missions. And I liked the plot, even if the ending of the Aeon campaing was like...what?
huge missions? lol so what. that's like saying "hey this game sucks, but it's 100 hours long so I think I'll play it."


also, what plot?

HEy guysz we are eartha dn we are losing a big war. you are some new rookie commander and battle area expanded. oh hey we have a super weapon make sure they don't kill it you noob rookie, I mean grizzled veteran. ok good death star is complete we won yay you are the supreme commander.
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Post by Fanger »

*spam*
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Fanger.. Fanger... just do it like i did, kneel down into the dirt (in my Case =Speedrnetall, AWalldividesit) (in your Case= AnythingAnnhilation[+EE]&Speedmetall) - and the Sucess is yours...
there may be no pride left afterwards, but hey... 1000 dls are 1000dls.. and maybee a reason to be happy again...

;)
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

*spam*
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PicassoCT
Journeywar Developer & Mapper
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Post by PicassoCT »

Calm down - it is never to late till they start nailing the Coffin! And even then - look at Zoombie! ;)

Live has always something good behind the next corner...
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

*spam*
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Re: Supcom advice?

Post by Comp1337 »

Muzic wrote:Currently I suck, any advice XD.. To any supcom player exactly whats your opening strategy, your mind set, what your trying to acomplish, ect ect.
dont forget the price of labs. they are dirt cheap costing less than a t1 pd and as much as 2 t1 engis. just fyi. It opened my eyes a lot

Oh and same for the upgrade to t2, it isnt that expensive. experiment :-)
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Zoombie
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Post by Zoombie »

It's really frustrating to only see one side of a conversation...
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Zpock
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Joined: 16 Sep 2004, 23:20

Re: Supcom advice?

Post by Zpock »

Muzic wrote:whats your opening strategy
Throw the game in the trash bin...
Muzic wrote:your mind set,
supcom sucks.
Muzic wrote:what your trying to acomplish
peace of mind (and CPU)

:lol:
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TheRegisteredOne
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Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

perhaps you should ask on a supreme commander board for intelligent responses.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

FA, believe it or not, a single individual in a company of dozens is not wholly responsible for flaws in a product. Try actually making something sometime. To find every error in any product of any kind is impossible. If even I, talentless hack that I am, can make a mod that captures the attention of thousands of people for hundreds of hours, surely you could at least, eh... well, do you have any skills besides complaining?

You recently said, "CT hasn't learned anything about balance since TA"... well guess what. Modders get to spend a fair bit of time doing nothing but balancing. In my case, balancing alone was about 60% of everything I did. Developers cannot allocate their entire development cycle to working on unit balance. Every now and again, while they're building an entire engine, unprecedented in scale and flexibility, from scratch, in a limited timeframe, with two different publishers with different standards, things besides balance pop up they need to spend a couple of minutes on those things too.

Get out of your fantasy world where you say "let's have a completely new RTS, and let's make it balanced, bug free, and perfect in every other regard, and let's have it completely finished in two years", and a bubble pops and magical fairies sing and voila, there's your game. Real people who do real work have dates when things have to be done, whether they're finished or not. You need a playable alpha by X date, says the publisher, or we'll find someone else who can. You need a beta by X date, or we'll find someone who can. No, you can't spend your entire development budget on balancing, we need you to make a game that will actually sell more than 5,000 copies. It's gotta be pretty with lots of shiny things and explosions. Also we want you to make a few trailers. By the way, how about a big publicity campaign with developer diaries, a couple E3 presentations, a beta period, and launch by this day or we'll find someone who can. Need patch 1 by this date or we'll cut you off. Patch 2 by this date. WHAT? You want to work on balance? No, we need you to work on making the game compatible with the guy who's got a Pentium 28 and a Geforce 9700 GTS PRO XTX Xtreme OC with hyperthreading. Patch 3 by this date. OK that's all we're paying you for. Bye. ... who are you again? What have you done for me recently? You want to make a balance-only patch? Go to hell, we've never heard of "GPG".
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Um, tro....

We kinda do have people who play supcom here, such as me.

Oh, and to the OP: My most major advice - You can build multiple factories for a reason.
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

so taspring forums as more supcom players able to answer supcom gameplay questions than gpg forums?
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