Experience Escape

Experience Escape

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Experience Escape

Post by PicassoCT »

It would be cool if Units that have gained some Experience (around 2.0 or more) could catapult it in some Ejection Seat out once they are destroyed. Somewhere around on the Ground a little BlackBox could drop and stay for a Minute- till it is collected by another Unit or destroyed..

What do you think ?
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

For another unit to pick up and have their experience replaced with that in the black-box?

Sounds a good idea, but I think the unit would have to be directly ordered to pick it up
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

C&C Generals US pilots, eh?

Should be luable.

It's probably even doable to have pilots/crews like in Metal Fatigue.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Would be really cooll
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Would be very micro intensive, and it's prone to have whatever tiny insignifiant side effect that'll make all mods say "do not want".

And, uh, coding that in first time so that it works nice and clean sound nighmarish. Like, what if pilot eject over water? Over steep mountain he can't walk on?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

KDR_11k wrote:C&C Generals US pilots, eh?

Should be luable.

It's probably even doable to have pilots/crews like in Metal Fatigue.
we could definitely restore hero exp on rebuild of said hero..
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KingRaptor
Zero-K Developer
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Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

zwzsg wrote:Like, what if pilot eject over water? Over steep mountain he can't walk on?
Same as Generals, he dies instantly.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Something I like better (by virtue of simplicity and the fact that it's already possible) is something I do in AA... or at least, I know for sure I was planning to... :?

Anyways. Figure what a unit will typically be hit by. This applies only to aircraft or subs really, since there's such a diverse range of weapons that might hit other units. But anyways. You make it so that once they have a little experience they can *just* survive an extra hit by whatever typical weapon. For instance, figure, torpedoes might do 100 damage per hit. Make subs have 290 HP or something. After they've seen a little combat, they're now about 30% (... 25%? 20? Math hates me) stronger, effectively.
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