




Moderator: Moderators
I am not sure, depends on the mod really. Gundam/ee has no problem and there are shallows in the water. I do not really test for the TA:S mods.1v0ry_k1ng wrote:are the rivers impassable for land units?
Nope, I could 7zip it but we have learned that 7zip is not the best for loading a map and may contribute to desync. I also could take 7 megs off and lose the highquality sky. I did not want to lose detail though I did compile it at 0.4 compression, I am not sure if that is low or not. Reducing quality for map size is not my concern but bear in mind since you were gone we have upped the map sizes significantly. Forb, lathan and myself are of the belief that no one should sacrifice quality for a few megs.Runecrafter wrote:It is a nice looking map but I have one prob.. 51mb is pritty big, you might want to see if you can cut down the file size. Just incase you don't know it isall in the texture map.
as in like an 8 x 8 map, or a 6 x 6 or something.. "small"smoth wrote:small?
don't change anything, its not our fault they have prehistoric hardware... modern cards are expensive sure.. but the one I have, a x1600 is like 100$ maybe, and its an ATI and it kickes the crap out of spring, supcom, CNC3, Oblivion, just about everything...smoth wrote:because ati cards fail in ways that hurt my balls..... because crappage does like furries... because i have pretty hair(you know I do!)... this map may run slow for some of you out there
zorbawic and I have looked into the matter and learned that it is because I used a high res skybox that some of the shitier cards cannot handle because their mommies did not punch them enough. I will patch up the map later with a smaller skybox image(funny enough, it doesn't reduce the map size as much as one would think.... actually next to nothing in size change).
so my first release has to be tarnished because ati needs a punch in the face. YAY!
for those who can play it fine, which should be most of you... enjoy the pretty map. I am sorry you will have to download it again... blame ati!