Okay, blind to my mantis report...

Okay, blind to my mantis report...

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Okay, blind to my mantis report...

Post by Snipawolf »

Or maybe people just haven't read it, or don't know what causes it.

Spring crashes on "loading units and weapons" with my mod. The only thing I know is that if I add any other unit than the commander, It crashes in Spring. I added a "categories" tdf around the time it started, but I deleted it and it still doesn't work.

None of my sounds lineup, but that doesn't seem to affect AA. I have 2 move categories, and yet again, move categories didn't make a difference in AA.

(The units work perfectly in AA...)

And... My infolog ( I am considering posting every single word related file up, just cause I am pissed off at this problem.)

Code: Select all

Map: Altored_Divide.smf
Mod: "****** ***** ***" from ****** *****.sdd
No cursor available for command: Load units
No cursor available for command: Patrol
No cursor available for command: Reclaim
No cursor available for command: Repair
No cursor available for command: Resurrect
No cursor available for command: Unload units
no such sound: sounds/button9.wav
Number of damage types: 3
Spring 0.74b3 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x00625dc7
DLL information:
0x00400000	spring
0x7c900000	ntdll
0x7c800000	kernel32
0x77dd0000	ADVAPI32
0x77e70000	RPCRT4
0x73f10000	dsound
0x77c10000	msvcrt
0x7e410000	USER32
0x77f10000	GDI32
0x774e0000	ole32
0x76b40000	WINMM
0x77c00000	VERSION
0x68b20000	GLU32
0x5ed00000	OPENGL32
0x73760000	DDRAW
0x73bc0000	DCIMAN32
0x76c90000	IMAGEHLP
0x71ad0000	WSOCK32
0x71ab0000	WS2_32
0x71aa0000	WS2HELP
0x10000000	SDL
0x7c340000	MSVCR71
0x00b00000	DevIL
0x66fc0000	freetype6
0x61b80000	zlib1
0x003d0000	glew32
0x76390000	IMM32
0x629c0000	LPK
0x74d90000	USP10
0x5ad70000	uxtheme
0x74720000	MSCTF
0x755c0000	msctfime
0x69500000	nvoglnt
0x77120000	OLEAUT32
0x71a50000	mswsock
0x662b0000	hnetcfg
0x71a90000	wshtcpip
0x76f20000	DNSAPI
0x76fb0000	winrnr
0x76f60000	WLDAP32
0x76fc0000	rasadhlp
0x76c30000	WINTRUST
0x77a80000	CRYPT32
0x77b20000	MSASN1
0x72d20000	wdmaud
0x72d10000	msacm32
0x77be0000	MSACM32
0x77bd0000	midimap
0x73ee0000	KsUser
0x59a60000	DBGHELP
Stacktrace:
(0) C:\Program Files\Spring\spring.exe [0x00625DC7]
(1) C:\Program Files\Spring\spring.exe [0x006B1A1E]
(2) C:\Program Files\Spring\spring.exe [0x006B7919]
(3) C:\Program Files\Spring\spring.exe [0x006B8217]
(4) C:\Program Files\Spring\spring.exe [0x004E3F3C]
(5) C:\Program Files\Spring\spring.exe [0x0050DABA]
(6) C:\Program Files\Spring\spring.exe [0x007142C6]
(7) C:\Program Files\Spring\spring.exe [0x00719B96]
(8) C:\Program Files\Spring\spring.exe [0x00719F52]
(9) C:\Program Files\Spring\spring.exe [0x0071A0F2]
(10) C:\Program Files\Spring\spring.exe [0x007963E5]
(11) C:\Program Files\Spring\spring.exe [0x00401092]
(12) C:\Program Files\Spring\spring.exe [0x0040110F]
(13) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

this page:
http://www.osrts.info/~tvo/spring/stack ... slator.php
says that your movedata may be borked.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Okay, and I'll remember to use that in the future.

edit: Not really, I can't read that language, at all.

Yup, it was movedata. Can't believe it was that. I don't know what I fixed, but I changed some values and made sure everything was right, now it works. Woohoo, I have three units ingame now.
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