All of these features seem like they would be great additions to the Spring engine. And if the OTA engine can do it then I am sure the Spring engine can. I have no idea how this was done, but I am guessing it is just some clever BOS scripting. If that is the case then I am betting all of these features can be ported to Spring without any modification to the engine.
This seems like one amazing mod which hopefully can be ported to the Spring engine. The features I mentioned above are touted as the "new" features. This makes me wonder what other ingenious features have been prevalent in the mod for some time.
Somebody interested in converting this mod to be playable in Spring!?! I wonder how hard it would be. Anyway, the mod sounds like it could be fun... gonna dust off my copy of TA and try it out.
See the front page of tauniverse for the post, or see this link (tauniverse.com/forum/showthread.php?t=36801) to download the mod.
Here is an excerpt from Boogie's post on TAU about the new features of the mod:
New Features:
Galactic Gate/Commander System: Instead of your Commander, you start the game with a Deployment Scout. This unit builds your Galactic Gate (for free), and the Gate then builds your Commander (for free). If your Galactic Gate dies, you lose the game, but when your Commander is nearby, it has a shield which makes it invincible, except to a D-Gun hit. The Commander is also much more powerful, as it is faster and has better armor. When the Commander leaves the area, its D-Gun begins to take longer and longer to reload. If they Commander leaves or is destroyed, the Gate├â┬ó├óÔÇÜ┬¼├óÔÇ×┬ós shield also goes down, making it vulnerable to attack.
This concept allows for players to rely heavily on the Commander as a defense against rushes as well as making it easier to defend your base, while at the same time making it very difficult to abuse the improved Commander for offensive purposes.
Captains: Each side gets a choice of 3 Captains, which players may build one of at a time, available at Tech Level 3. Captains provide bonuses to nearby friendly units, making them extremely valuable for leading your units into combat. Each Captain is totally unique, and has 3 different levels it gains as it gets kills. At Level 3 Captains obtain a unique ability, making them even more important on the battlefield.
Bonuses range from unit to unit, but each unit├â┬ó├óÔÇÜ┬¼├óÔÇ×┬ós bonus makes it roughly 2 times as powerful. This is done through armor bonuses, rate of fire bonuses, and new weapons.
Any time you guys want to play, you can find me on MSN, SN is Boogalizer@hotmail.com.
I hope to be releasing regular updates to Version 4, which is something I haven├â┬ó├óÔÇÜ┬¼├óÔÇ×┬ót done in the past, but to do that I require some playing!