FBI editor?

FBI editor?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

FBI editor?

Post by gamer17 »

I want to make a mod that changes the just unit stats.
I know all of this is in the FBI is there a easy mehod of doing this?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Yep, open file in favourite text editor, get busy!
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Didnt TM maek some web-based thingeh for this purpose?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

It is offline, last time I checked.
User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 »

KDR_11k wrote:Yep, open file in favourite text editor, get busy!
Why don't you try and not be such a lamer
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Welcome to the land of you-just-shoved-away-modder-help. Have fun.

btw, that's really all there is to it ^_^

Unless you're too ignorant to know that mods are in zip or 7zip archives, in which case 30 seconds on the Spring wiki could have saved you this embarrassment.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

gamer17 wrote:
KDR_11k wrote:Yep, open file in favourite text editor, get busy!
Why don't you try and not be such a lamer
Why don't you try what he says before you post
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Try this:
http://fileuniverse.com/?p=show&a=it&id=1680

It lets you edit FBI files in an Excel spreadsheet (assuming you have MS Excel). Unfortunately its a little out of date and doesnt support some of the newer uber explosion effects and stuff, but for basic unit stat editing it should be more than adequate
kuqa
Posts: 77
Joined: 16 Mar 2007, 23:27

Post by kuqa »

imagine how the quality of the mods would drastically improve if we got to spring something like the editor in crysis where everything is changeable on the fly in game, lightning direction, unit stats, gravity, _everything_

No compiling, no reloading, just use the editor, press play when you want to playtest the changes and your editor view becomes the ingame view. Also realtime heightmap modifications are possible.

That is how it works when you design the game so that modders will have it easy working with it.
User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 »

Maelstrom wrote:Try this:
http://fileuniverse.com/?p=show&a=it&id=1680

It lets you edit FBI files in an Excel spreadsheet (assuming you have MS Excel). Unfortunately its a little out of date and doesnt support some of the newer uber explosion effects and stuff, but for basic unit stat editing it should be more than adequate

Thanks I didn't know about fileuniverse
User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 »

imbaczek wrote:
gamer17 wrote:
KDR_11k wrote:Yep, open file in favourite text editor, get busy!
Why don't you try and not be such a lamer
Why don't you try what he says before you post
Get out of my topic you lamers, You both what I meant when I said "Editor".
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Oh no you didn't

Post by rcdraco »

Ok I just need to say this, who do you think you are? And for the record editing FBI files is very easy, editors might even make it slower. Here you go, look on this website, there are 2 sets of FBI variable sets, they helped me make mods, so use them, and don't call people lamers, when you are the one who wanted help in the first place.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

gamer17 wrote:Get out of my topic you lamers, You both what I meant when I said "Editor".
Yes, we do, and we both know the answer is notepad.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

What the fuck do you expect? FBIs are key-value pairs, in the end even the most elaborate and fancy editor is just a list of tags with a text field you type the desired value into. A decent plaintext editor does that at least as well as whatever you're asking for.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

P3374H wrote:Welcome to the land of you-just-shoved-away-modder-help. Have fun.
Haw haw

I use notepad mostly and EditPlus2 when working on multiple files (regex search/replace rocks).
User avatar
Shadowsage
Posts: 73
Joined: 01 Dec 2005, 05:50

Post by Shadowsage »

Peet's right, keep acting like that, and you will be totally shunned in the community.

Not a pleasant experience.

Anyway, they are right. You can use Wordpad, Notepad, etc.

I like Wordpad.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

WORDPAD??? That thing is meant for RTF and DOC files, not plain text!

Me, I'm using Context.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

vim for life.
User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 »

I know I can ues notepad, but asked for an editor.
If their was not one then, dont answer or tell me theirs not, dont hust post the dumb comment that I already know.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Notepad is an editor. What do you want your editor to do?
Post Reply

Return to “Game Development”