Best AI?

Best AI?

Here is where ideas can be collected for the skirmish AI in development

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gamer17
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Best AI?

Post by gamer17 »

What is the best AI to play against?
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Neddie
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Post by Neddie »

Right now? RAI.
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Umrug
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Post by Umrug »

KAI-mingw32.dll, search for the download link somewhere here. Though, it can crash sometimes (1/3 of games), and builds no Anti-Air.
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AF
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Post by AF »

KAI isnt the best at all, KAI is a shadow of its former self.
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gamer17
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Post by gamer17 »

Well, I just did a 1 on 1 with Kai and Rai.
Rai expanded, but did not build any def or units
so Kai won
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AF
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Post by AF »

what map and mod?
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gamer17
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Post by gamer17 »

comet catcher remake on BA
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Umrug
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Post by Umrug »

I have no inet @home, so I only play AIs. In 1x1 games RAI will often beat KAI, especially on low-metal maps, but when playing against human - KAI is better since it uses attack groups.
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gamer17
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Post by gamer17 »

What is a god version of NTai for general usage that I can get off of Unknown files?
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AF
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Post by AF »

gamer17 wrote:What is a god version of NTai for general usage that I can get off of Unknown files?
If it doesnt come in an installer then expect to have to use NTai Toolkit to build a config file.

Pay attention to the NTai thread and the message being rammed into each and every post, I've repeated this at least a thousand times in this forum let alone the other forums on this messageboard.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

KAI is the best but broken atm
RAI expands and spams but is pretty brainless, it just send waves
AAI dosnt really expand but makes good sized armys and uses them reasonably intelligently.

if you want a mid level 1v1,

try facing allied RAI and KAI vs yourself.

if want an easy 1v1, face either one of them

if you want a v easy 1v1,

face AAI,
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gamer17
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Post by gamer17 »

thanks
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

the best map for fighting AI is green comet or foothills.
may i doubly recommend foothills.
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Neddie
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Post by Neddie »

The Pass v2.
submarine
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Post by submarine »

I can only talk about my own ai, but i recommend large, open maps such as comet catcher, centerrock, plains and hills, painted desert
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

the latest test NTAI with the XTA config now beats every other AI on flat maps and any AI except KAI on maps with big hills
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gamer17
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Post by gamer17 »

1v0ry_k1ng wrote:the latest test NTAI with the XTA config now beats every other AI on flat maps and any AI except KAI on maps with big hills
Can you hook me up with your configs, because my Ntai sucks.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

will do when finished, atm its only configed for arm.

also, problem emerged; it gives orders to units under construction or just finished construction in factories which then get stuck.
Hannes
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Post by Hannes »

i just tried RAI with EE 1v1 on small divide and WOW! it works perfectly with EE and its very challenging (ok at least for me :P ). It expands fast and masses units from all directions. Brilliant work Reth!
AAI is also quite fun but it doesnt support hubs and some minor other issues. KAI also plays quite well with its ruthless attacks but its stability isnt very good on my machine. NTAI (well the versions that i got working at least) plays very intellegently and gives a good challenge but ive had trouble with its stability several times and i struggled to get the configs situation sorted out for EE.
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