Commander Z

Commander Z

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Commander Z

Post by DZHIBRISH »

Hi,i wanted to offer a mod design based on the game Commander Z.
the basics are:
Factories can only be built on specific locations on the map.
Factories cannot be assisted.
There are no resources.
The mod should be about microing and managing ur atmy movment and structure.U have a limited amount of factories to build so each unit is crucial and each factory and the type of factory u decide to build on each of ur spots is crucial.
By the way,if its possible to make maps with existing factories that u only need to capture.it would be even better.
If anyone is interested id be happy to help in any way possible but i have no modding skills..i can work on balance and i can test gameplay.
Obviously no modeling or texturing is needed.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Now offer me some money and more time and you'll have your mod.
Obviously no modeling or texturing is needed.
That's the spirit...
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Look at Kernel Panic, it is somewhat similar to what you're suggesting.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Indeed, play Kernel Panic!

- Factories can only be built on specific locations on the map: Check... That's exactly how Kernel Panic works.
- Factories cannot be assisted: Check... That's exactly how Kernel Panic works.
- There are no ressources: Check... That's exactly how Kernel Panic works.
- The mod should be about microing and managing your army movement: Check... That's exactly how Kernel Panic works.
- You have a limited amount of factories to build so each unit is crucial: Check... That's exactly how Kernel Panic works.

The look may not be like Z, but the gameplay is just like what you described.
erasmus
Posts: 111
Joined: 28 Jun 2006, 06:01

Post by erasmus »

need....stifle....more...creativity...


GRAAAWWWWWWW!!!!!!!!
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

hey guys ive got a really cool mod idea i just need you to do all the work for me
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

zwzsg wrote:- The mod should be about microing and managing your army movement: Check... That's exactly how Kernel Panic works.
i maek factory n set the raly point in ur base
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You lose because you move in there single file.
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