Does "Redux" means "remake"? Because to me it always sounded like '"reduced". Can't you use version number?
Also, I read that acid stings. What a pity! With such a map layout, would have been so nice to build a navy and shell the enemy from behind. Plus, the colour theme and features make it look like a crystal TA map, in which water was sailable.
It might be better to set the resouces on map(cristals) a littlel lower on metal) now it is sometimes a battle of first 2 minutes but this map is totally win
Maybe I should do a non-acid version as well? I quite like it with it cause it make hovers viable. And redux, because its smaller than teh original, plus it sounds cool.
Do you think i should half the crystals metal, to make it less of a bost on your econ?
I will release this and if need be a new version of the the acid bridge one if someone else will agree that metal is to high on teh crystals, plus if someone would tell me any other probs they have noticed...
aGorm
(notice the acid planet in the background... and handily the blue one is in the background of the acid one...)
::EDIT::
BTW smoth, is this what your talking about?? http://en.wikipedia.org/wiki/Shenanigan
If so... no realy its an actully map by me and you can play it...
Very pretty map though... perhaps you'd get the non-acid gameplay you desired by making the water too shallow for L2 boats, tideless, and metalless? Then the water would be just exploited for hovers, HLTs and makers.
Oh, and by the way <b>WE WANT THE aGORM TREE MAP!</b>.
Well, I was liking the idea of haveing an acid one and a non acid one... belive me units can get though the acid with... some asistance... 10 construction planes patroling the area you want them to go through and boom, acid is no problem.
The non acid version then has room for all the ships ect... changing the gameplay alot.
This are awesome screens that will lead to - another Fivethousand: "Which Map is this Requests?" so can you please add giant, big Trees so we have tenthousand ? I just like the Number
So, serious Agorm this looks Great, and tastes Great - but please - put the Mapname and the Maker into the Screenshots. That or just reduce the Beauty so there won`t be requests (Much more work by the way;) ) Good Job..
Love the bubbly crystals in the water version, very pretty. Also, played a bit on this this morning- the crystals are very powerful, they definetely change the game dynamic. If you like that, I'd say it's fine. If you want it to play like a "typical" map, though, I'd lower them a bit.
In other news, the AI likes to walk it's commander into the acid and die. A lot. Stupid AI!