...,,,;;;||| NEW MAP |||;;;,,,... Acid Redux

...,,,;;;||| NEW MAP |||;;;,,,... Acid Redux

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

...,,,;;;||| NEW MAP |||;;;,,,... Acid Redux

Post by aGorm »

Dear lord... a new map! From aGorm! With a even more elaborate subject line! Who would have thought!

Image Image

http://spring.unknown-files.net/file/27 ... dge_Redux/

Well... Its finished. I will update if its tyotaly needed, but it should hopefully be fine! I hope everyone likes it. Feed back is much apreciated.

aGorm
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Awesome! Those crystals look great, this should be a fun map.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Does "Redux" means "remake"? Because to me it always sounded like '"reduced". Can't you use version number?

Also, I read that acid stings. What a pity! With such a map layout, would have been so nice to build a navy and shell the enemy from behind. Plus, the colour theme and features make it look like a crystal TA map, in which water was sailable.
Daan

metal

Post by Daan »

It might be better to set the resouces on map(cristals) a littlel lower on metal) now it is sometimes a battle of first 2 minutes but this map is totally win
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

This isn't a new MAP! I call shenanigans!
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aGorm
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Post by aGorm »

Maybe I should do a non-acid version as well? I quite like it with it cause it make hovers viable. And redux, because its smaller than teh original, plus it sounds cool.

Do you think i should half the crystals metal, to make it less of a bost on your econ?

aGorm
pintle
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Joined: 19 Dec 2005, 16:01

Post by pintle »

i would like to see a normal water version, not that this one aint cool
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Image

What, something like this?

I will release this and if need be a new version of the the acid bridge one if someone else will agree that metal is to high on teh crystals, plus if someone would tell me any other probs they have noticed...

aGorm

(notice the acid planet in the background... and handily the blue one is in the background of the acid one...)

::EDIT::
BTW smoth, is this what your talking about?? http://en.wikipedia.org/wiki/Shenanigan
If so... no realy its an actully map by me and you can play it... :-)
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Redux means returned, not reduced.

Very pretty map though... perhaps you'd get the non-acid gameplay you desired by making the water too shallow for L2 boats, tideless, and metalless? Then the water would be just exploited for hovers, HLTs and makers.

Oh, and by the way <b>WE WANT THE aGORM TREE MAP!</b>.
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aGorm
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Post by aGorm »

Well, I was liking the idea of haveing an acid one and a non acid one... belive me units can get though the acid with... some asistance... :-) 10 construction planes patroling the area you want them to go through and boom, acid is no problem.

The non acid version then has room for all the ships ect... changing the gameplay alot.

aGorm
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

This are awesome screens that will lead to - another Fivethousand: "Which Map is this Requests?" so can you please add giant, big Trees so we have tenthousand ? I just like the Number ;)


So, serious Agorm this looks Great, and tastes Great - but please - put the Mapname and the Maker into the Screenshots. That or just reduce the Beauty so there won`t be requests (Much more work by the way;) ) Good Job..
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smoth
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Post by smoth »

yeah just call the blue one neptuneredux and give it a blue sky. :P
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Love the bubbly crystals in the water version, very pretty. Also, played a bit on this this morning- the crystals are very powerful, they definetely change the game dynamic. If you like that, I'd say it's fine. If you want it to play like a "typical" map, though, I'd lower them a bit.

In other news, the AI likes to walk it's commander into the acid and die. A lot. :roll: Stupid AI!
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ralphie
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Joined: 08 Jan 2007, 08:39

Post by ralphie »

I thought the number of metal patches was a bit stingy for more than 1v1, players like to have some mexes even if there is tons of metal to reclaim :P

It's also nice to see a map breaking away from the "same-old" l3dt look.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Image Image

All thanks to you smoth... it gets a nice blue sky and and better name.

Hope eveyone likes this new version! Don't forget to get the Acid one two!

http://spring.unknown-files.net/file/27 ... une_Redux/

aGorm
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Plesant. 8)
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Cool... 8)

Now I just need some one to point out the mazzive mistake... (there must be one)

aGorm
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

One advice: start mapfilenames with capitals, also you can use spaces.


Really nice looking map!

Some things:

Add metal in the water, add some tidal.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

DOH!

aGorm
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

i was going to download it but then I realised it wasnt the tree map
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