I did this car a while ago. I need to get back into practicing some high poly stuff to add to my portfolio.
This contains 42,000 polys and was made in 3dsmax 6 and rendered with Mental Ray. NOTE: there is a tire tread, it just doesnt show up well on the render.
I have max9 now and have so far built this heavy missile ship. The total hull is fairly light in polys, but once the 164 missiles and the other weapons are added it comes to just over 63100 polys.
(121kb)
(116kb)
(57kb)
EDIT - I misyped its poly count, I thought 75k looked a little higher than what it should
Last edited by kineticdeath on 25 May 2007, 17:05, edited 1 time in total.
Have the be balanced with loadout. Too many missiles and you run the risk of
a. The entire ship being lost once the enemy penetrates the armour
b. the ship being grossly underpowered as its sole power source for weapons/defenses will be the engines, which are already busy handing mobility and also extraction if the battle goes wrong
c. Also missiles leave exhaust plumes, though hiding in a smoke screen might be handy to hide, it puts a certain dependance on sensors which can be jammed, unlike eyesight.
Every thing has a weakness, too much is bad, too little is bad, and in the middle is a little bit of both "bad" lol