Fps off Checkbox? - Page 5

Fps off Checkbox?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Add an option to turn FPS mode off.

Yes, i don't like the cheating.
13
29%
Yes, but it's not of importance.
12
27%
No, i like using tricks to give me an advantge.
20
44%
 
Total votes: 45

User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Kixxe wrote:FPS mode is a part of spring, using it to gain extra range is not.
sounds a lot like "WAAAAAAAAAAAAAAAAAH"...
Image

dude, you can whine all you want.. but if someone wants to fire across the map by arcing an artillery piece to hit your base and you give them the time to fire-correct.. you are a shitty player.

I personally see no other use... aiming a laser cannon or anything weaker would be sheer asshatery on the part of the individual in question. "Oh noo I am taking laser fire from across the map... look how my patrolling unit repairs the base as I send my 30-40 units at the gits base."

moving on... stop arguing it no one is buying it and you as usual are waisting bytes of text. this is just another failed attempt on your part of arguing and another success at saying something idiotic.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

well you can always make units that brake too much the rules.

like inmolator is early xta days.

in that case im all for "restricting" fps, which works by making the hack that was done for inmolator... and some other units have...



hell alt+move was there since forever.. and i thought i discovered it..
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OverDamage
Posts: 46
Joined: 06 Mar 2006, 09:47

Post by OverDamage »

I THINK this is how lasers work and how FPS mode helps lasers target farther:


Image

I think Springs targeting AI only targets radar blips after they cross the intersect between the HLT's max range and the ground (where you see the red circle in-game.

I don't know if this is right however it explains why you can shoot farther in FPS mode than the normal AI targeting. Which, if correct, means that FPS mode is mearly fully utilizing the HLT's range while Spring's targeting is gimping it.
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

Then the solution is to fix Spring's targeting to take equal advantage of this.
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cyclerboy
Posts: 156
Joined: 04 May 2005, 06:38

Post by cyclerboy »

does the half a sec. before you can shoot back really make much of a differnce. just attack with more units from somewhere else and they wonmt even see it coming. use it as a decoy
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Thanks for your cunning contribution to the thread Smoth, really like how you can keep being mature in flame threads like this.



Anyway, as i see it, you are all saying: " BLALBLBLA IT'S EASY TO COUNTER, IT'S ALMOST USELESS!"

Now, if you see no way of using it efficiently, why the fuck do you have any problem with taking it out?

See, either you guys acully have a use for the bug, and want to use it, since otherwise you wouldn't go to so great lengths to fight it OR you think it doesn't matter. (and have no Real reason to fighting the removal of it)



So what's your motivation?


PS: Also note that the checkbox would fix the problem we have been having with D-gun limit and FPS mode....
Last edited by Kixxe on 13 Apr 2006, 14:46, edited 1 time in total.
User avatar
Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

So basically.. Kixxe means this:

Code: Select all

Poll:

A: Must cheat to win
Or
B: Don't care, just wanna flame
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Azu wrote:So basically.. Kixxe means this:

Code: Select all

Poll:

A: Must cheat to win
Or
B: Don't care, just wanna flame

That's twisting my words. I think i say what i mean best myself...
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

I didn't mean it against you. I was agreeing you.
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Kixxe wrote:
Azu wrote:So basically.. Kixxe means this:

Code: Select all

Poll:

A: Must cheat to win
Or
B: Don't care, just wanna flame

That's twisting my words. I think i say what i mean best myself...
What, that anyone who uses FPS is defenately cheating?
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

No, here's what i said:
See, either you guys acully have a use for the bug, and want to use it, since otherwise you wouldn't go to so great lengths to fight it
OR
you think it doesn't matter. (and have no Real reason to fighting the removal of it)

So either it's usefull and it dosen't take so much time that it's acully has a use, despite what many claim (it's useless, it can be exploited with ease, it's "balanced") , or it dosen't, and then you have no reason to fight the removal of it!


And i ask yet again, what is your motive?
User avatar
Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

My motice for what?
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Kixxe wrote:Now, if you see no way of using it efficiently, why the fuck do you have any problem with taking it out?
Because its cool!

Ever dgunned a bunch of lvl2 units in fps mode? a krogoth? harrased a commadner?, paralized your own units? sniped something? aimed to that place your unit refuses to shot to? (not out of the range, but the unit just denies to fire there to).

etc etc...

le me rephrase you a bit.
Kixxe wrote:See, either you guys acully have a use for the cool fps mode, and want to use it...
That would be correct.

As for units making things unfair, did you see how inmolator was nerfed?

Other tweaks can be done aswell to avoid abuse, depends on the unit.

So, addres it by unit rather than by engine.

And this is not trivial, as, in the past, WAS already changed, and tweaked.
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

He doesn't want it taken out he just wants it so that using FPS doesn't give a range advantage.. I think..
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Azu wrote:Then the solution is to fix Spring's targeting to take equal advantage of this.
Yeah, 3d targeting, 3d range. After all, it's a 3d game!
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Kixxe.... noone's saying its useless, what we're saying is that its BALANCED. Now you stop twisting our words around.



Egaer:If the wiki is documentation, then the FPS mode should be in the wiki. If ZAPHOD changes this, than it will be changed in the wiki.

Until then, please leave it in there... the wiki is used for documentation purposes. I am using it for documentation purposes.





Edit: And yes, OverDamage is correct. The reason that aiming nrmalyl doesnt take out stuff as far as FPS does (for alsers anyway) is that the attackunit code uses the ground XZ coordinates to determine whether something is in range. its like a mini-ai; if that thing is not in range (based on XZ coordinates), it doesnt obther wasting the energy firing the weapon
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Dragon45 wrote:Kixxe.... noone's saying its useless, what we're saying is that its BALANCED. Now you stop twisting our words around.
Why should he? You've shown no inclination to do so. And most of the claims of it being "balanced" also claim that it's useless.
Egaer:If the wiki is documentation, then the FPS mode should be in the wiki. If ZAPHOD changes this, than it will be changed in the wiki.

Until then, please leave it in there... the wiki is used for documentation purposes. I am using it for documentation purposes.
Please learn to write documentation. You're not using it for documentation of the software, you're using it to document something that should be a bug report. Only things that the developers have confirmed are intentional features should be added to documentation. Proper documentation is positive inclusion (features must be confirmed as features) not negative inclusion (document all behaviour, then remove unintentional behaviour).
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Kixxe wrote:Thanks for your cunning contribution to the thread Smoth, really like how you can keep being mature in flame threads like this.
Oh noes, KIXXIE called me immature! I guess I was SOOOO owned.. the words have struck soo deep that it breaks my fucking heart!

Kixxe wrote:Anyway, as i see it, you are all saying: " BLALBLBLA IT'S EASY TO COUNTER, IT'S ALMOST USELESS!"

Now, if you see no way of using it efficiently, why the fuck do you have any problem with taking it out?
because it is fun! I like shooting across the map with some artillery. some times it is worth my time to put one or two well placed shots to punch a hole in a PORCS defensive line. The porc is not going anywhere and frankly it is one of the few ways of dealing with him. That is the only time I use it and it is where it is needed IMO.

Outside of that it is one of those "fun" features.
Kixxe wrote:See, either you guys acully have a use for the bug, and want to use it, since otherwise you wouldn't go to so great lengths to fight it OR you think it doesn't matter. (and have no Real reason to fighting the removal of it)
because I think taking the FEATURE out would take away from spring. I think that putting a check box against it is less important then more efficient path-finding and you are just pissed because somewhere along the way someone pwned you with it.

I think YOU are going out of your way to FIGHT it.
Kixxe wrote:So what's your motivation?
because I think taking the FEATURE out would take away from spring. I think that putting a check box against it is less important then more efficient path-finding and you are just pissed because somewhere along the way someone pwned you with it.

I think YOU are going out of your way to FIGHT it.
PS: Also note that the checkbox would fix the problem we have been having with D-gun limit and FPS mode....


RLY? I have not seen that yet, but hey if someone can reach you with his comm then you were comm rushed and it has little to do with your ability to play the game with fps mode. Also the d-gun weapon expires after a certain distance.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

yeha watch your dgun expiration range.


and stop owning ppl, you gonna break their hearts. :?


lolz, i dont see the reason for flaming so much, or being angry, calm down.


cmon kixxe, post the replay of that game and we can bitch all toguther if its worth it :evil:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

mongus wrote:yeha watch your dgun expiration range.
did they change that? the dgun always had an expiration in the earlier versions of spring... what mod and what version if this was changed.

mongus wrote:and stop owning ppl, you gonna break their hearts. :?
I know, I had to go and cry into my pillow for hours over kixxie's potent usage of the english language. I mean CHRIST, I have not cried so much since I last got hit by a runaway 747 while getting my nuts bit off by 1000s of tiny ants!
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