create nice map stats with the spring demonaut! - Page 5

create nice map stats with the spring demonaut!

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abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: create nice map stats with the spring demonaut!

Post by abma »

abma wrote:I thought about that too. The server could select one user, and tell the others to mute. But when that user drops, a recovery mechanism is needed... like other users queue info chunks and can be reactivated... but there goes simplicity and comes error proneness :roll:
if the data size is small, every user can upload and the server can select / compare... broadcasting the data with a lua gadget is imo similar to that.
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: create nice map stats with the spring demonaut!

Post by dansan »

knorke wrote:With "not static" I did not mean "moving" but something like this:
http://www.schepers.cc/w3c/svg/params/ref.html
Ah OK :)
It'd be possible to create overlays that can be (un)shown... and other stuff... hmmm.... :)
I don't know if the information is available at runtime. If it were, a widget could display a progress bar...
afaik it is not.
progress bar is just one example, could also note important events (like exploding commanders) and display them on the progress bar.
So that you know where/when to look.
That plus a working "/skip" would be awesome.
abma wrote:if the data size is small, every user can upload and the server can select / compare... broadcasting the data with a lua gadget is imo similar to that.
OK... I have no experience with bots, widgets or gadgets :)
I thought having a redirection through a bot would help if the target server (or anything server side) changes. Because there'd be no need to change all the widgets of all users. They'd just have a lobby-channel hard-coded, and that's all.

OT: I just had a crazy idea: is lobby-channel-moderation secure? If it were, that could be used for a ingame widget auto-update function :D (ofc that's something that belongs into the lobby-prog, it just went through my mind, and I had to write it down ;)
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