Those cannons are too big.
Looks like a 24th century mech with a 16th century ship cannon.
Gameplay and Graphics. CALL TO ARMS!
Moderator: Moderators
Re: Gameplay and Graphics. CALL TO ARMS!
The bats? We didnt use them because Az wanted to retain all artistic control. We had to ask him before we even resized anything. Thats not how an open source project works.neddiedrow wrote:Unspoken corollary is that you don't refuse things on spurious style statements, a la Azaremoth's wonderful aircraft.
Re: Gameplay and Graphics. CALL TO ARMS!
The y were totaly unepropriate..better to wait for others more suitable that will go nicely with mr.ds models.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Gameplay and Graphics. CALL TO ARMS!
guns be too heavy...
- HeavyLancer
- Posts: 421
- Joined: 19 May 2007, 09:28
Re: Gameplay and Graphics. CALL TO ARMS!
If you make the cannons look more like thin lazors it would look great.
Re: Gameplay and Graphics. CALL TO ARMS!
True. Tell me when Spherebot's revised source files are open so I can get started on Archimedes.Saktoth wrote:The bats? We didnt use them because Az wanted to retain all artistic control. We had to ask him before we even resized anything. Thats not how an open source project works.neddiedrow wrote:Unspoken corollary is that you don't refuse things on spurious style statements, a la Azaremoth's wonderful aircraft.