[ LLTA Reloaded ] - Page 5

[ LLTA Reloaded ]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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[MRS]lordgregomen
Posts: 38
Joined: 02 Jun 2008, 10:38

Re: [ LLTA Reloaded ]

Post by [MRS]lordgregomen »

UP I WANT PLAY ON IT !!!!
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Re: [ LLTA Reloaded ]

Post by bwansy »

Epic fail thread necro. This mod died long time ago. Get over it. :lol:
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: [ LLTA Reloaded ]

Post by LordLemmi »

who said that O.o ?!

it´s not dead my friend o.o" just waiting for a new Computer and for my lua coder´s that they have some time ! :)
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: [ LLTA Reloaded ]

Post by Tribulexrenamed »

yeah, that would be me. I lost my flashdrive with everything i had on it last monday, and i havent had a computer in 6 months, and i have more exams.... and yeah im not going to be even thinking about spring for a while...

Im really sorry to all the people i let down. Dont worry i am just as pissed off as you, I lost all my models and luas and stuff for my kick-ass mod, as well as for other mods......


Sorry. :(
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