"Freshened Up" TA Units - Page 4

"Freshened Up" TA Units

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

Hi, I updated the model a bit and deleted some unneeded vertices and edges, now 224 triangulated Tris!!
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Does it still look like a plant?

I was trying something different now... first time a head. I keep fucking the lips up and proportions in general probably... this is annoying.
Image
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

rattle, you have some talent, just grow it before you squash it...

do some face studies, plan a model, then tackle it...

the way the lips are generated right now, and the jawline, its gonna be IMPOSSIBLE to make them look right...

all in all, its an improvement though...

nice to see less "geometrically primitive" models :wink:
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rattle
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Post by rattle »

Thanks. Just noticed this went in the wrong thread.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Ewww, that looks ugly...

Use references, preferably a picture in the background. Also watch your edgeflow. I think you should toss it and restart, that flow isn't salvageable.

Caradhras: It's better but still needs improvements. Look for vertices that don't change the form and remove them. E.g. below where the base and pillar connect there are four edges with a vertex in the middle that don't need those and on the dish-pillar connection there are two edges (perfectly horizontal) that contribute absolutely nothing. The 8 sided pillar is probably a bit much as well and you're not leaving any joints for the thing to rotate.
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rattle
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Post by rattle »

It isn't that bad for a first try without a step by step walkthrough I think, but It's probably better for everyone if I stick wtith boxy objects in the future, though. You haven't seen the head from the side, the guy got at least five tumors.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

I made it down to 186 Tris ... but the images aren't updated yet.

@rattle:
I know, you'll cure him ^^
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

NOiZE wrote:Now this cummunity just needs some untaken active talented ppl who can want to texture :)
-fixed.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Heh... for truth ^^
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rattle
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Image
Image
(WIP)

Alright, since NOiZE tried to explain to me for a half an hour that the arms should look like the right one, here it is. I'm a bit slow today... :P. I still prefer the left one.

Opinions?
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

Both look AMAZING
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Masse
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Joined: 15 Sep 2004, 18:56

Post by Masse »

i prefer left too and get rid of that arm logo :) very pretty
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

I like the left one and the head needs some sort of view window so the pilot can see out of the mech.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Left one, kill the arm logo. It's copyrighted content. THe model is still IP infringing however it's not outright violating copyright unlike the logo.

You guys might wanna come up with new logo's for the arm and core and slap those onto the models.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

it dosent need a window/cockpit for hte pilot
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Blah64
Posts: 31
Joined: 09 Jul 2006, 04:02

Post by Blah64 »

Cabbage wrote:it dosent need a window/cockpit for hte pilot
why not, they are battle suits, would they have a camera instead?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

not battle suits more like battlemechs.. think as tall as a macross mech. about 20-30 feet.
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

becuase they didnt have windows in TA. The core are computers, no need for windows etc, The arm are clones, but the current TA models donmt have windows - look at hte peewee. I'm sure after thousands of years they've come up with somthing better than a peice of flimsy perspex. Even now you don't need to be able to see directly out of stuff.. (Eurofighter for example).
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

the peewee has a blue plate on it's face I always believed that to be glass. However, it doesn't have to be a "window" persay, sensors are fine to. I just just trying to motion for something more then a metal block.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Actually it looks more like a block of withered stone.
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