Features: Trees - Page 4

Features: Trees

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

NOiZE wrote: Tiberium!

Spice!
What I just posted wrote:Gameplay>Realism
Next to that.
SwiftSpear is right. Support of regrowing features would be good.
(add to the extended feature list which, next to feature requests, also requests more paper. Does anyone know where the feature requests list of the 'new' GUI disappeared too?)
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Ya, I'd rather have transparent textures possible and feature animation possible then regrowing features... However, after those things are done regrowing features would be peachy!
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Sucsees!!! And I didn't even have to argue a case!!

You know, if that gets added, I'm gonna make a map with a whole load of growing trees... Just for the hell of it.

aGorm
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

an noone will play it becuase trees will regrow in buildings on open yard areas and many other agrivations.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

smoth wrote:an noone will play it becuase trees will regrow in buildings on open yard areas and many other agrivations.
Haha, true, but it would be fun to make the map just to annoy people anyways.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

If you make it they will come...

Actully, thats not realy true... especialy if its one of mine... I never see anyone playing them...

aGorm
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