As for Russia... basic buildtreesare done and I can only assume Flozi would want to keep the buildtree construction to himself. He's like me, has his own opinions about things that he thinks are better than everyone else's and will only let people help in creating his dream that he has passed down, not creating their own dreams.
Several models (modelled for TA of course, and consequently for.3do texturing). A great deal of the British models are either alredy existing in AATA as american models or have been done, mainly lacking only in aircraft.
A fair few russian models done, and again some easy conversions. Do you still have the russian infantry models?
They're not. Guess they are lost then. Atleast I still have the textures!
Anywho; I've done all the US buildpics except for the Aircraft pits. I don't doubt there will be some complaints when people see them ingame, but unlucky. Any particularly nasty ones i'll try and improve, but partly you'll just have to learn them (as you did with OTA!).
We also added the M19 40mm SPAAG, and I've fixed a few other bugs.
Oh, also added the R4M rocket to the Me262 as an Anti-bomber (only) weapon.
pleese try making this the BLOODIEST damn mod in existance !... when ill get myself more into mod making ill make the "DUNE" mod the bloodiest in history... i want to hear the AGONY and SNAPPING BONES and bodies
How high on the to-do list are high-poly infantry?
IMO, they really make the game far more immersive, because while tanks are artificial, and can get away looking blocky without looking silly, blockhead infantry can really throw a game in stark relief.
Warlord Zsinj wrote:How high on the to-do list are high-poly infantry?
IMO, they really make the game far more immersive, because while tanks are artificial, and can get away looking blocky without looking silly, blockhead infantry can really throw a game in stark relief.