AATA Beta 0.9 - Page 4

AATA Beta 0.9

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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi » 25 Dec 2005, 01:37

...


And a Happy New Year! :lol: :wink:
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet » 25 Dec 2005, 01:48

As for Russia... basic buildtreesare done and I can only assume Flozi would want to keep the buildtree construction to himself. He's like me, has his own opinions about things that he thinks are better than everyone else's and will only let people help in creating his dream that he has passed down, not creating their own dreams. :P
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi » 25 Dec 2005, 01:56

Both trees are done, USSR and British.

Several models (modelled for TA of course, and consequently for.3do texturing). A great deal of the British models are either alredy existing in AATA as american models or have been done, mainly lacking only in aircraft.

A fair few russian models done, and again some easy conversions. Do you still have the russian infantry models?
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SpikedHelmet
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Post by SpikedHelmet » 25 Dec 2005, 06:28

No, considering they're just retextured US/German infantry! Actually the models might be in AATA files.
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FLOZi
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Post by FLOZi » 31 Dec 2005, 03:13

They're not. Guess they are lost then. Atleast I still have the textures!

Anywho; I've done all the US buildpics except for the Aircraft pits. I don't doubt there will be some complaints when people see them ingame, but unlucky. Any particularly nasty ones i'll try and improve, but partly you'll just have to learn them (as you did with OTA!).

We also added the M19 40mm SPAAG, and I've fixed a few other bugs.

Oh, also added the R4M rocket to the Me262 as an Anti-bomber (only) weapon.
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Guessmyname
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Post by Guessmyname » 31 Dec 2005, 16:39

I repeat: Willing to beta test here!
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FLOZi
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Post by FLOZi » 31 Dec 2005, 17:23

Sure, when there is something ready worth testing. :wink:
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heroesdoexist07
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Post by heroesdoexist07 » 31 Dec 2005, 19:13

^^ Second that dude up there

Screw beta, eh? I'll ALPHA test!
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Masse
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Post by Masse » 31 Dec 2005, 19:20

pleese try making this the BLOODIEST damn mod in existance !... when ill get myself more into mod making ill make the "DUNE" mod the bloodiest in history... i want to hear the AGONY and SNAPPING BONES and bodies 8)
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AF
AI Developer
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Post by AF » 31 Dec 2005, 19:28

Any reason in particular for your sudden burst of bloodlust Masse?
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Min3mat
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Post by Min3mat » 31 Dec 2005, 19:37

the red hat of dahoom NEEDS BLOOD!
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Masse
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Post by Masse » 31 Dec 2005, 19:43

damn Narnia was sooooo bloodless... i need BLOOD ! the movie melted my brains for ever


BLOOD :twisted:
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Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj » 01 Jan 2006, 05:24

How high on the to-do list are high-poly infantry?

IMO, they really make the game far more immersive, because while tanks are artificial, and can get away looking blocky without looking silly, blockhead infantry can really throw a game in stark relief.
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Doomweaver
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Post by Doomweaver » 01 Jan 2006, 06:12

Warlord Zsinj wrote:How high on the to-do list are high-poly infantry?

IMO, they really make the game far more immersive, because while tanks are artificial, and can get away looking blocky without looking silly, blockhead infantry can really throw a game in stark relief.
2nded.
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SpikedHelmet
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Post by SpikedHelmet » 01 Jan 2006, 16:19

They're fairly high. Infact they aren't on the to-do list IIRC. Maybe I will do something now, though.
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SpikedHelmet
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Post by SpikedHelmet » 01 Jan 2006, 17:31

199 faces

Image
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NOiZE
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Post by NOiZE » 01 Jan 2006, 17:40

i don't see his smile :)
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SpikedHelmet
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Post by SpikedHelmet » 01 Jan 2006, 17:50

Image

Added some doodads like grenades, ammo pouch, storage canteen..
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SpikedHelmet
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Post by SpikedHelmet » 01 Jan 2006, 17:51

NOiZE wrote:i don't see his smile :)
Image

:P
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Guessmyname
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Post by Guessmyname » 01 Jan 2006, 18:43

This is the CZTA bloke:
Image

He has a properly (yet low poly) modelled head. I can send it to you if you want. The entire model is a touch over 300 polies

EDIT:

Image
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