builders_war mod(beta)
Moderator: Moderators
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- Posts: 48
- Joined: 14 May 2006, 14:18
builders_WARS=the mod where all units are COMMANDERS
OMNIANTIindustry=tortur&demolition_tools
ishappy to realease this first pack for increase the war intensity
01:39 22/05/06 http://www.fileuniverse.com/?p=showitem&ID=3228
just extract and drop files in your totalA or TAspring directory
content a full new side replace ARM with:
a commander 2popupsolar colector 2 metal extractor 2 factorys a resource factory(reactor/converter) 4 tank combat constructor 6 kbot/spider combatconstructor and a mega turet combat ...constructor(build only under taspring)
all use new weapon with (at start)reallistic range and damage old unit in totalA are weakly but in TA a tank cost 150metal for 1000 health here a littler kbot cost 500metal for 400health
all expend are impressiv for that health=cost but metal and energie product are increase per 10
all vehicle are crew piloted visibly and corectly sized for tree and totalA content core are fully fonctionnal and (in multiplayers) the core commander have ARMs factory in his menu(not tested)
some missing in totalA 2or3 gaf but work
pack2 later with vtol hover amphibius(if i can...) obstacl jammers and many fix (megaturet must buid for totalA as a nanolathtowerweaponized and radarized)maybe combattransports but not constructor in pack3(if...)
report bug and sugest to omnianti@caramail.com

ishappy to realease this first pack for increase the war intensity
01:39 22/05/06 http://www.fileuniverse.com/?p=showitem&ID=3228
just extract and drop files in your totalA or TAspring directory
content a full new side replace ARM with:
a commander 2popupsolar colector 2 metal extractor 2 factorys a resource factory(reactor/converter) 4 tank combat constructor 6 kbot/spider combatconstructor and a mega turet combat ...constructor(build only under taspring)
all use new weapon with (at start)reallistic range and damage old unit in totalA are weakly but in TA a tank cost 150metal for 1000 health here a littler kbot cost 500metal for 400health
all expend are impressiv for that health=cost but metal and energie product are increase per 10
all vehicle are crew piloted visibly and corectly sized for tree and totalA content core are fully fonctionnal and (in multiplayers) the core commander have ARMs factory in his menu(not tested)
some missing in totalA 2or3 gaf but work
pack2 later with vtol hover amphibius(if i can...) obstacl jammers and many fix (megaturet must buid for totalA as a nanolathtowerweaponized and radarized)maybe combattransports but not constructor in pack3(if...)
report bug and sugest to omnianti@caramail.com
