WTB old pathing back - Page 4

WTB old pathing back

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: WTB old pathing back

Post by the-middleman »

When I build a kbot it turns 180┬░ and walks out the back of the kbot-lab.
lol
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: WTB old pathing back

Post by Sucky_Lord »

the-middleman wrote:When I build a kbot it turns 180┬░ and walks out the back of the kbot-lab.
lol
Haha yeah same xD
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: WTB old pathing back

Post by Licho »

Perhaps its one of the improvements, just with reversed sign :)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: WTB old pathing back

Post by AF »

Im curious, what exactly didkloots godde III fix do? Why is it named so?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: WTB old pathing back

Post by FLOZi »

AF wrote:Im curious, what exactly didkloots godde III fix do? Why is it named so?
http://springrts.com/phpbb/viewtopic.php?f=11&t=24312
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: WTB old pathing back

Post by Cheesecan »

Would it be feasible to rewrite the pathfinder? How many lines of code is it approximately?
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AF
AI Developer
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Re: WTB old pathing back

Post by AF »

inattentive people not paying attention to the commit logs are inattentive
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Re: WTB old pathing back

Post by Cheesecan »

AF wrote:inattentive people not paying attention to the commit logs are inattentive
Was that aimed at me?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: WTB old pathing back

Post by Forboding Angel »

Cheesecan wrote:Would it be feasible to rewrite the pathfinder? How many lines of code is it approximately?
Well Gee, what do you think is being done? Oh I know, maybe the devs are inserting random symbols and numbers into the code because they think it would be funny if...

:roll:
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Re: WTB old pathing back

Post by Cheesecan »

Forboding Angel wrote:
Cheesecan wrote:Would it be feasible to rewrite the pathfinder? How many lines of code is it approximately?
Well Gee, what do you think is being done? Oh I know, maybe the devs are inserting random symbols and numbers into the code because they think it would be funny if...

:roll:
The path-finding issue may be common knowledge in dev & modder circles but outside we don't really know what is going on, we just see the results. Seeing as how this thread is posted in general discussion I don't see why someone uninformed can't come in and be curious.
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AF
AI Developer
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Re: WTB old pathing back

Post by AF »

You know EXACTLY what si going on because there is an exhaustive log of commits to the source code with a message log, timestamps, dates, who made it, from where they made it, what files where changed, how much they changed, what was removed, what was added, what was modified etc etc

There is no excuse for lack of knowledge outside of ignorance.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: WTB old pathing back

Post by smoth »

AF wrote:There is no excuse for lack of knowledge outside of ignorance.
or time
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knorke
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Joined: 22 Feb 2006, 01:02

Re: WTB old pathing back

Post by knorke »

There is no excuse for lack of knowledge outside of ignorance.
would being a player who just wants to play the game count?
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d-gun
Posts: 126
Joined: 03 Jan 2010, 18:32

Re: WTB old pathing back

Post by d-gun »

imo you should have to read through the pathfinding code b4 downloading spring. replace end-user license in installer with pathfinder code, add a short quiz to make sure the players understand that they will ragequit b4 getting units out of factory.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: WTB old pathing back

Post by AF »

anyone who has the time to sit here and spend their time in writting posts complaining about the pathfinder has the time to lookup the github commit log, and notice that pathfinder changes have been made, and thus avoiding the embarrassment of asking for it to be fixed in this thread =p
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smoth
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Re: WTB old pathing back

Post by smoth »

it takes a lot more time than that af.
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AF
AI Developer
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Re: WTB old pathing back

Post by AF »

I myself posted a url to commits on the feed on the previous page, and hoijui has posted links to the test builds thread with links to the changes too. The commit feed is also featured on the right in a big box on the development page from the top menu
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Johannes
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Re: WTB old pathing back

Post by Johannes »

Most peopel who complain about stuff never use their time to post about it here though.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: WTB old pathing back

Post by Forboding Angel »

Ask a stupid question, get a stupid answer. Either that or there are no stupid questions, just stupid people. Pick one.

But seriously, reading a page of this thread would have netted him that information.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: WTB old pathing back

Post by Beherith »

Keep it civil please.
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