Showcasing spring to new users (feedback) - Page 4

Showcasing spring to new users (feedback)

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Showcasing spring to new users (feedback)

Post by smoth »

Vadi wrote:Not arguing, but what do you mean no refresh mod option? tools - reload maps/mods does the trick.
OH HO, it was hidden! thanks vadi.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Showcasing spring to new users (feedback)

Post by SwiftSpear »

Doubleclicking any game also refreshes mods.
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Showcasing spring to new users (feedback)

Post by BrainDamage »

Brain Damage wrote: i did finish that yesterday (actually i totally reimplemented it in C++, so now it's cross platform, i also some features like upnp/nat-pmp, lan peer discovering, peer exchange and dht), needs a graphical interface and testing :P
gui needs polishing, but you got the idea :P (right click , view image to see the pic full sized) (thanks a lot to dizekat & koshi for helping making it, they share the merit in equal amounts if not more)

Image
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Showcasing spring to new users (feedback)

Post by Das Bruce »

Less cutsie icons. Specifically the chat one.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Showcasing spring to new users (feedback)

Post by Peet »

The chat one should reflect on the inhabitants #main. I'll leave that one to the artist's interpretation :P
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: Showcasing spring to new users (feedback)

Post by Teutooni »

No, SL automatically joins #springlobby, not #main. And the current icon indeed does reflect #springlobbys inhabitants. :P
Roadkill
Posts: 4
Joined: 04 May 2008, 19:26

Re: Showcasing spring to new users (feedback)

Post by Roadkill »

To the original poster... people just like things flashy and easy + you probably did too much work for them. Getting people into something is both a mix of that something + psychology on your part. I you had just made them download it via the internet (not asked them because they may just never do it...) and then let them sort out their problems by themselves, by them putting more effort into it they may have been more inclined to stay. (of course with you bail them out with advise so they dont get irritated and confused and drop the whole idea).

Yeh of course they wanted to run it on max settings, the thing you needed here was support from this website selling lower settings to them.

min spec- whatever
mrecommended spec- whatever
maximum spec- the spring engine is a glorious thing which will scale well with any pc. if you want tip top graphics spring can deliver it, we just have'nt found many pcs that can handle all the features...

therefore when it doesn't run at full spec on their super-uber pc they dont feel that its crap & inefficient coding making their pc run slow but they will be happy to turn them down because they allready love the idea of pushing their pc to the limits...

that and maby in the 1.0 release setting the auto-settings (simple mode) to highest wont enable the highest gpu-hosing settings and just something that a high-end pc should be able to run optimally.

Im new and have just come here, i find the biggest hurdles to me (im used to development projects and was/still am seeking the best strategy games out-there, gameplay being most important, and im willing to work to get things working!). The biggest hurdle has been not having the documentation at hand.

I think a streamlined basic game installer of just the best mod at the moment + a couple of maps + ai is all that is needed to make someone bite. At the moment everything is too complicated for a casual gamer. the sources for getting started with this game are just scary (holy **** what are these 3000 words in-front of me all i want to do is play a tutorial and couple of skirmishes, see if i like it, scary!).

This is what is stopping people starting in my book.

Stopping people staying is the bugs and things not working. Ive found myself re-installing this alot when i find stuff not working and it is a hassle to re-install because you need to re-download things to install them. Is there another way that i cant seem to find-out about?

mind-you for a 0.76 release this is fine, AND it has a large fan-base. come 1.0 is when everything should be streamlined and it should be a completed game.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Showcasing spring to new users (feedback)

Post by LordMatt »

I'd be happy with just BA in the installer, but I don't think a lot of other people in the community would like that. ;)
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Showcasing spring to new users (feedback)

Post by Tribulexrenamed »

LordMatt wrote:I'd be happy with just BA in the installer, but I don't think a lot of other people in the community would like that. ;)
No.

I have made 1 new Spring player. How is everyone else doing?
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Showcasing spring to new users (feedback)

Post by rattle »

-5 here
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Showcasing spring to new users (feedback)

Post by Tribulexrenamed »

rattle wrote:-5 here
Would that be a negative number? I guess I may have frightened a newbie, causing my score to be 0.
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