Starcraft 2 announced - Page 4

Starcraft 2 announced

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Zoombie
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Post by Zoombie »

Or you could play the Campain...

EDIT: dosn't that trailer feel like it should be played with Veitnam era music? That just fits better in my mind.
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Mars
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Post by Mars »

They should have announced Lost vikings 3 instead of Star craft 2.

Lost Vikings 2 is imho the best Blizzard title to date :wink:
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NOiZE
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Post by NOiZE »

stracraft 2 is gonna beat everything lolol just like supcom did
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SwiftSpear
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Post by SwiftSpear »

NOiZE wrote:stracraft 2 is gonna beat everything lolol just like supcom did
To be fair... we're talking about a company who successfully developed a game where 3 massively different races are balanced perfectly against each other, without invalidating any unit in the entire game. You can't count any of blizzard's success in game development as just luck, it's all brilliance and intelligent game development. Ultimately the success of TA was alot of luck, and SupComm couldn't get as lucky. Chris Tailor's formula's were wrong.

Is SC2 going to beat out every other game ever and be the ultimate game that every gamer will love equally and totally? Nah, but it's going to be hella popular, and it's going to be very well developed. Blizzard does not fail. Period.

It's the only sure thing in the entirety of the gaming industry. Blizzards next game will always be good.
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genblood
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Post by genblood »

When it's released ... it's going to sell millions of copies ...

IMHO it will out sell SupCom ...
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SwiftSpear
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Post by SwiftSpear »

genblood wrote:When it's released ... it's going to sell millions of copies ...

IMHO it will out sell SupCom ...
It will devastate sup comm in the first week.
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Comp1337
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Post by Comp1337 »

It'll devastate practically everthing in the first week. Think of Korea.
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Zpock
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Post by Zpock »

I'm not sure, Blizzard never fails sure, but this has me worried:
"Morhaime [Blizzards boss/founder] then introduces the lead designer of the project to discuss it--none other than former EALA designer Dustin Browder (who worked previously on The Battle for Middle-earth and Command & Conquer series)"
IE, a guy known for many but mediocre games.
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KDR_11k
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Post by KDR_11k »

Looking forward to getting fifteen off-map abilities as I build up my base...
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Comp1337
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Post by Comp1337 »

zergling tunnels gogo
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Felix the Cat
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Post by Felix the Cat »

I guess it all depends on Blizzard's objectives.

If Blizzard wants to keep its reputation for "good" games alive, then it develops a "good" SC2. This is the plan aiming at the long-term.

If Blizzard wants to take a short term profit and "cash in" on its reputation, then it takes SC and adds a new unit to each side and sells it as SC2.

Either way, Blizzard makes fucktons of money. In the first scenario it spends a lot on development; in the second it doesn't. The fact is, Blizzard could put a blank CD in a box and label it SC2 and it would outsell pretty much every other strategy game ever made. But then they wouldn't be able to do that next time because customers would actually demand proof of a quality product before they bought it.
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Guessmyname
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Post by Guessmyname »

I certainly don't intend to buy it as soon as it's released, for these reasons:

1. I'll need to upgrade my comp before putting anything new on it anyway
2. If you wait, things go down in price. I usually buy games second hand
3. It could turn out to be shite, and not worth getting anyway
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rattle
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Post by rattle »

4. Internets = free access to porn, movies and games. Talking about the demo of course.
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Muzic
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Post by Muzic »

Comp1337 wrote:It'll devastate practically everthing in the first week. Think of Korea.
Hopefully the core mechanics wont be changed that much so they dont all have to relearn their micro.
imbaczek
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Post by imbaczek »

Terrans look even more like WH40k space marines now.

I liked SC for its single player campaign, but MP... nah. A clickfest.
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BlackLiger
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Post by BlackLiger »

For the people asking "How do you know it's the WC3 engine toned up"

Mostly because ANY games company, when producing a game, produces a tech demo to take to a publisher, or the screaming raving korean fanboies, out of parts to hand. Hence, the WC3 engine is avalible, runs RTS okay, so lets see if we can't stick starcrafty stuff inz it.
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Fanger
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Post by Fanger »

I think alot of Starcrafts "brilliant" balance and such hinged not on some awesome forumla of other stuff, but more on the fact that each of the 3 Different sides had about 10 combat units a piece if even.. so when we compare the difference between SC and TA were looking at maybe 60 total units including buildings vs 250 total units including buildings.. thats alot more to fiddle fart around with, its simple less is more here.. SC went with fewer units which is tighter/easier to balance, whereas chris taylor went with Many units, much more difficult to balance..
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Forboding Angel
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Post by Forboding Angel »

hunterw wrote:wtf where is diablo 3?????????////////////
You appearently missed the memo. Guild wars IS diablo 3. Made by arenanet, which is a company made up of former diablo 2 blizzard people.

The similarities of guildwars and diablo 2 are really hard to miss.
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SwiftSpear
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Post by SwiftSpear »

Fanger wrote:I think alot of Starcrafts "brilliant" balance and such hinged not on some awesome forumla of other stuff, but more on the fact that each of the 3 Different sides had about 10 combat units a piece if even.. so when we compare the difference between SC and TA were looking at maybe 60 total units including buildings vs 250 total units including buildings.. thats alot more to fiddle fart around with, its simple less is more here.. SC went with fewer units which is tighter/easier to balance, whereas chris taylor went with Many units, much more difficult to balance..
This is true, but then again, in terms of starcraft 3, blizzard has a virtually infinite amount of funds to make whatever they want to happen with the game reality, and they have a virtually infinite amount of time, since they haven't announced a release date. They also have probably the best play testing squad for any development studio ever, it consists of many of the best star craft players in the world.

While starcraft may have had technical size restrictions and what not, it did have more units then warcraft per race, and it did play incredibly well. In terms of the size of a project in development starcraft 2 will have alot more invested into it. If blizzard were to choose to do so I think they could make pretty much any game solid and hella fun with their current studios and monetary backing.

Comparing CT and supcomm to blizzard and SC2 is asking who can make a better ship? A few dozen carpenters or the worlds top 1000 engineers with an infinite budget.
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knorke
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Post by knorke »

thats what starcraft looked like early in development:
Image
if i remember, its the wc2 engine.

this picture of a beta is also fun:
Image
notice how the Dragoons are called Templers.
also the engine has changed it still looks quite different from the finished version.

I think alot of Starcrafts "brilliant" balance and such hinged not on some awesome forumla of other stuff, but more on the fact that each of the 3 Different sides had about 10 combat units a piece if even.. so when we compare the difference between SC and TA were looking at maybe 60 total units including buildings vs 250 total units including buildings
I'd say the balance of SC is just as complex as some 250-units game.
for example: different sides

if you look at replays you can see how players finish building ie a siege-tank just-in-time when enemy go up the ramp to the base.
timing is very important.

most RTS just balance "10 X-units beat 3 Y-units."

and units have upgrades.
ie the terran Wraith (fighter spaceship)
you can upgrade its cloaking, its amor and its fire power.
so Starcraft's Wraith = TA's level 1 + level 2 fighter + Brawler + Gunship.

many of the (annoying) bugs of Starcrafts interface actually add to the balance. imagine you could micro Dragooners just as easily as Marines.
or if you could just select 100 Zerlings and a-click them into the enemy army.
You actually have to play the game instead of just watching battles.
And while doing all this fanca micro stuff you have to thing about expanding your base. But not using cheap constructions units that build even cheaper mex where you dont really notice the loose but just rebuild it. You have to thing where to expand to, not just "into the general direction of the enemy and then i build a guardian."

Terrans look even more like WH40k space marines now.
yea, noticed that too and dont really like that.
hopefully they still have stimpacks :)

SC <-> SC2 might be like Counterstrike 1.6 <-> Counterstrike:Source.
I hardly notice a difference because I dont play it much but some players might say "oooh dont you notice the aiming is ALL different?" or " ololol the ct's way to bombspot A on de_dust is way longer now, thats really imba"
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