S:44 Dump - Page 29

S:44 Dump

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Wolf-In-Exile
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Joined: 21 Nov 2005, 13:40

Re: S:44 Dump

Post by Wolf-In-Exile »

Erom: I don't think they're supposed to be hangars, rather they're equipment storage and pilot barracks. It looks more like a field landing strip, so no hangars. You'd only find those in permanent airbases.
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Zpock
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Re: S:44 Dump

Post by Zpock »

It might be a good idea to use oldschool OTA flares on the planes (show/hide yellow model pieces) so they don't stay behind the plane. Or have the flares last a very short time, 1 frame, and spam them (it's machine guns afterall).
Last edited by Zpock on 11 Apr 2008, 17:28, edited 1 time in total.
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rattle
Damned Developer
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Re: S:44 Dump

Post by rattle »

You could use the same trick with your propellers actually. In additive blend mode they'll look much more convincing than solid model pieces.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by FLOZi »

we have a widget for fancy props already, just turned off in those screens for some reason.
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rattle
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Re: S:44 Dump

Post by rattle »

I know how it works :P

I meant you (Zpock!) could attach a few more quads in additive blend mode to the firepoints, basically your own muzzle flame particles, so they move with the model. I remember you were using the Lua vars for the state already so it's no biggie, just a bit of copy pasta... unless it was broken. Right, they were broken for some reason.
Warlord Zsinj
Imperial Winter Developer
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Re: S:44 Dump

Post by Warlord Zsinj »

Note: You're not updating the first page of the thread as an image 'pool'
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1v0ry_k1ng
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Re: S:44 Dump

Post by 1v0ry_k1ng »

the tiger II is beautiful
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Das Bruce
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Re: S:44 Dump

Post by Das Bruce »

Very nice work. Can you get planes taking of and landing at the same time?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by FLOZi »

Eesh, epic bump.

For those who think we haven't been doing much...

You're wrong.


Image

8)
(Rifleman, T-34/76, Project 7 Destroyer)
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Elkvis
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Re: S:44 Dump

Post by Elkvis »

bloody nice ship. Actually, its pretty spectacular. I love it.

Perhaps though, it might be vary the shade of sea blue a little.

\/ I figured, I was being a smart arse.
Last edited by Elkvis on 25 Jun 2008, 14:35, edited 1 time in total.
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Pressure Line
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Re: S:44 Dump

Post by Pressure Line »

its not textured
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Wolf-In-Exile
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Re: S:44 Dump

Post by Wolf-In-Exile »

Nice ship. So, U-boats soon? :P
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Guessmyname
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Re: S:44 Dump

Post by Guessmyname »

That thing is huge!
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clericvash
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Re: S:44 Dump

Post by clericvash »

Guessmyname wrote:That thing is huge!
haha yeah my thoughts dude, fricken massive!
Warlord Zsinj
Imperial Winter Developer
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Re: S:44 Dump

Post by Warlord Zsinj »

Could be bigger though 8)
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yuritch
Spring 1944 Developer
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Re: S:44 Dump

Post by yuritch »

Its in scale with all the other units, so this particular thing should not be any bigger. There were bigger ships that that (it's just a destroyer...), but we don't plan to include them (Pr.7 is too big for many maps as it is).
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smoth
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Re: S:44 Dump

Post by smoth »

NO YAMATO!?!
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jcnossen
Former Engine Dev
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Re: S:44 Dump

Post by jcnossen »

But it still rotates around its center right? Or is that fixed already?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by FLOZi »

jcnossen wrote:But it still rotates around its center right? Or is that fixed already?
Unfortunatly yes. And there are some rendering issues when you get close up due to it's size.
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Tribulexrenamed
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Re: S:44 Dump

Post by Tribulexrenamed »

lol

SUPER SIDE THRUSTERS!!!! HI TECH!!!! WWII 2.0!!!
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